Added levels 1,2,3
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@@ -117,7 +117,7 @@ func _apply_color() -> void:
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mask = _grey_mask | (_color_mask << COLLISION_WHITE_SHIFT)
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State.TransitionToBlack, State.TransitionToWhite:
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layer = _grey_layer | _color_layer | (_color_layer << COLLISION_WHITE_SHIFT)
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mask = _grey_mask | _color_mask | (_color_mask << COLLISION_WHITE_SHIFT)
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mask = _grey_mask
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object.collision_layer = layer
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object.collision_mask = mask
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