Fixed stuck in enemy

This commit is contained in:
2026-01-29 00:07:10 +03:00
parent f58b713806
commit 0d525dd6dd
17 changed files with 648 additions and 486 deletions
+17 -11
View File
@@ -79,17 +79,13 @@ func _physics_process(delta: float) -> void:
_update_animation()
var was_collided := move_and_slide()
if was_collided and _is_alive:
for i in range(get_slide_collision_count()):
var collision := get_slide_collision(i)
if _is_killing_collider(collision.get_collider()) and _is_alive:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, global_position)
_is_alive = false
collision_mask = 1
get_tree().paused = true
process_mode = Node.PROCESS_MODE_ALWAYS
sprite.play(ANIMATION_DEATH)
move_and_slide()
#var was_collided := move_and_slide()
#if was_collided and _is_alive:
#for i in range(get_slide_collision_count()): #TODO remove
#var collision := get_slide_collision(i)
#if _is_killing_collider(collision.get_collider()):
#kill()
func _input(event: InputEvent) -> void:
@@ -98,6 +94,16 @@ func _input(event: InputEvent) -> void:
collision_switcher.switch_color()
func kill() -> void:
if not _is_alive: return
SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, global_position)
_is_alive = false
get_tree().paused = true
process_mode = Node.PROCESS_MODE_ALWAYS
sprite.play(ANIMATION_DEATH)
func add_pickup(pickup: AbstractPickup) -> void:
pickup.reparent.call_deferred(pickups)
_rearrange_pickups.call_deferred()