Removed dead code

This commit is contained in:
2026-01-29 21:10:34 +03:00
parent 36c123ea5d
commit 08f0988870
2 changed files with 9 additions and 6 deletions
-6
View File
@@ -80,12 +80,6 @@ func _physics_process(delta: float) -> void:
_update_animation() _update_animation()
move_and_slide() move_and_slide()
#var was_collided := move_and_slide()
#if was_collided and _is_alive:
#for i in range(get_slide_collision_count()): #TODO remove
#var collision := get_slide_collision(i)
#if _is_killing_collider(collision.get_collider()):
#kill()
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
+9
View File
@@ -7,6 +7,10 @@
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"]
radius = 4.0 radius = 4.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_t6gq4"]
radius = 2.0
height = 15.0
[node name="Player" type="CharacterBody2D" unique_id=508706417] [node name="Player" type="CharacterBody2D" unique_id=508706417]
collision_layer = 128 collision_layer = 128
collision_mask = 33 collision_mask = 33
@@ -37,5 +41,10 @@ one_shot = true
wait_time = 0.1 wait_time = 0.1
one_shot = true one_shot = true
[node name="CenterArea2D" type="Area2D" parent="." unique_id=490866430]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CenterArea2D" unique_id=1350886064]
shape = SubResource("CapsuleShape2D_t6gq4")
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"] [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
[connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animation_looped"] [connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animation_looped"]