Removed dead code
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@@ -80,12 +80,6 @@ func _physics_process(delta: float) -> void:
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_update_animation()
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move_and_slide()
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#var was_collided := move_and_slide()
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#if was_collided and _is_alive:
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#for i in range(get_slide_collision_count()): #TODO remove
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#var collision := get_slide_collision(i)
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#if _is_killing_collider(collision.get_collider()):
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#kill()
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func _input(event: InputEvent) -> void:
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