Splitted decorative and informative sprite atlases. Fixed interaction hover tip for pad
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@@ -13,7 +13,7 @@ func _ready() -> void:
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[sub_resource type="AtlasTexture" id="AtlasTexture_2ho61"]
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atlas = ExtResource("1_xghly")
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region = Rect2(0, 0, 32, 32)
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region = Rect2(0, 32, 32, 32)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ho61"]
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shader = ExtResource("2_4nvxe")
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@@ -26,24 +26,24 @@ shader_parameter/intensity = 0.6000000285
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shader_parameter/scale = 75.0000035625
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shader_parameter/use_world_pos = false
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[sub_resource type="AtlasTexture" id="AtlasTexture_6xx0h"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tl0fg"]
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atlas = ExtResource("1_xghly")
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region = Rect2(32, 0, 16, 16)
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region = Rect2(32, 32, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_b1qtt"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_1wq20"]
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atlas = ExtResource("1_xghly")
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region = Rect2(32, 16, 16, 16)
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region = Rect2(32, 48, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_f0x6e"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_6xx0h")
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"texture": SubResource("AtlasTexture_tl0fg")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_b1qtt")
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"texture": SubResource("AtlasTexture_1wq20")
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}],
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"loop": true,
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"loop": 1,
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"name": &"default",
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"speed": 5.0
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}]
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