Added shader disabling flag to doors
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@@ -1,3 +1,4 @@
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@tool
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class_name BookDoor
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extends LockedDoor
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@@ -1,3 +1,4 @@
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@tool
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class_name CircleDoor
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extends LockedDoor
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@@ -1,3 +1,4 @@
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@tool
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class_name Door
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extends Node2D
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@@ -8,6 +9,13 @@ const ANIMATION_OPENING = "opening"
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const ANIMATION_CLOSING = "closing"
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@export var use_shader := true:
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set(value):
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use_shader = value
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if is_node_ready():
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_update_shader()
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var _needed_to_be_open := false
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var _needed_to_be_closed := false
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@@ -19,6 +27,7 @@ var _needed_to_be_closed := false
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func _ready() -> void:
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_update_shader()
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sprite.play(ANIMATION_CLOSED)
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@@ -50,6 +59,12 @@ func _close() -> void:
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static_body.process_mode = Node.PROCESS_MODE_INHERIT
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func _update_shader() -> void:
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var intensity := 0.5 if use_shader else 1.0
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print(intensity)
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sprite.material.set(CollisionSwitcher.SHADER_INTENSITY, intensity)
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func _on_animation_finished() -> void:
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match sprite.animation:
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ANIMATION_OPENING:
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+12
-11
@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://b7mhdrj3b6loq"]
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[gd_scene format=3 uid="uid://b7mhdrj3b6loq"]
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[ext_resource type="Script" uid="uid://5uqub2a6701b" path="res://game/doors/door.gd" id="1_vx1od"]
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[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/walls_gray.tres" id="1_xelsh"]
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@@ -48,7 +48,7 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5nqrw")
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}],
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"loop": true,
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"loop": 1,
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"name": &"closed",
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"speed": 5.0
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}, {
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@@ -62,7 +62,7 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4vug2")
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}],
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"loop": false,
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"loop": 0,
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"name": &"closing",
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"speed": 10.0
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}, {
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@@ -70,7 +70,7 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ymlcn")
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}],
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"loop": true,
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"loop": 1,
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"name": &"open",
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"speed": 5.0
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}, {
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@@ -84,34 +84,35 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_j83fq")
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}],
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"loop": false,
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"loop": 0,
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"name": &"opening",
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"speed": 10.0
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}]
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[node name="Door" type="Node2D"]
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[node name="Door" type="Node2D" unique_id=2006466960]
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script = ExtResource("1_vx1od")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=584436734]
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position = Vector2(-8.5, 0)
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[node name="StaticBodyCollision" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="StaticBodyCollision" type="CollisionShape2D" parent="StaticBody2D" unique_id=193176175]
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unique_name_in_owner = true
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shape = SubResource("RectangleShape2D_cs8ri")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="." unique_id=371280403]
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position = Vector2(-8.5, 0)
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collision_layer = 0
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collision_mask = 136
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[node name="AreaCollision" type="CollisionShape2D" parent="Area2D"]
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[node name="AreaCollision" type="CollisionShape2D" parent="Area2D" unique_id=853891699]
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unique_name_in_owner = true
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shape = SubResource("RectangleShape2D_u7b5a")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1718827818]
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material = ExtResource("1_xelsh")
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sprite_frames = SubResource("SpriteFrames_r8rhb")
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animation = &"closed"
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frame_progress = 0.61261725
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_area_exited"]
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@@ -1,3 +1,4 @@
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@tool
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extends Door
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@@ -1,3 +1,4 @@
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@tool
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class_name LockedDoor
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extends Door
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@@ -1,3 +1,4 @@
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@tool
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class_name SquareDoor
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extends LockedDoor
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@@ -1,3 +1,4 @@
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@tool
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class_name TriagleDoor
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extends LockedDoor
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