From 017263b2bbd26744ec603ce0495cffa80a9d11d7 Mon Sep 17 00:00:00 2001 From: Ruslan Ignatov Date: Fri, 7 Aug 2026 12:28:24 +0300 Subject: [PATCH] Reworked tiles --- game/doors/door.tscn | 9 +- game/levels/abstract_level.tscn | 506 +--------- game/levels/level_1.tscn | 78 +- game/levels/level_2.tscn | 22 +- game/pickups/abstract_pickup.tscn | 11 +- game/tiles/traps.tscn | 93 +- game/tiles/walls.tscn | 1520 ++++++++++++++++++++++++++--- images/level/doors.png | 4 +- images/level/outdoor.png | 4 +- images/level/traps.png | 4 +- images/level/walls.png | 4 +- images/level/walls.png.import | 2 +- 12 files changed, 1551 insertions(+), 706 deletions(-) diff --git a/game/doors/door.tscn b/game/doors/door.tscn index 697e7b9..6439303 100644 --- a/game/doors/door.tscn +++ b/game/doors/door.tscn @@ -5,10 +5,10 @@ [ext_resource type="Texture2D" uid="uid://sfjjweantpja" path="res://images/level/doors.png" id="3_ymlcn"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_cs8ri"] -size = Vector2(9, 48) +size = Vector2(6, 38) [sub_resource type="RectangleShape2D" id="RectangleShape2D_u7b5a"] -size = Vector2(48, 48) +size = Vector2(36, 38) [sub_resource type="AtlasTexture" id="AtlasTexture_5nqrw"] atlas = ExtResource("3_ymlcn") @@ -93,14 +93,12 @@ animations = [{ script = ExtResource("1_vx1od") [node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=584436734] -position = Vector2(-8.5, 0) [node name="StaticBodyCollision" type="CollisionShape2D" parent="StaticBody2D" unique_id=193176175] unique_name_in_owner = true shape = SubResource("RectangleShape2D_cs8ri") [node name="Area2D" type="Area2D" parent="." unique_id=371280403] -position = Vector2(-8.5, 0) collision_layer = 0 collision_mask = 136 @@ -110,9 +108,10 @@ shape = SubResource("RectangleShape2D_u7b5a") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1718827818] material = ExtResource("1_xelsh") +position = Vector2(8, -5) sprite_frames = SubResource("SpriteFrames_r8rhb") animation = &"closed" -frame_progress = 0.61261725 +frame_progress = 0.23665914 [connection signal="body_entered" from="Area2D" to="." method="_on_area_entered"] [connection signal="body_exited" from="Area2D" to="." method="_on_area_exited"] diff --git a/game/levels/abstract_level.tscn b/game/levels/abstract_level.tscn index ea759fd..a2a694c 100644 --- a/game/levels/abstract_level.tscn +++ b/game/levels/abstract_level.tscn @@ -3,8 +3,7 @@ [ext_resource type="Script" uid="uid://c737mx0kxva7i" path="res://game/levels/abstract_level.gd" id="1_o2mui"] [ext_resource type="PackedScene" uid="uid://dtcad8tdx78tg" path="res://game/characters/player/player.tscn" id="2_r0ht6"] [ext_resource type="PackedScene" uid="uid://dqu87loahl7wn" path="res://game/tiles/walls.tscn" id="3_3fw0b"] -[ext_resource type="Texture2D" uid="uid://due8mmt5ww1sf" path="res://images/level/walls.png" id="3_fnnmn"] -[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/walls_gray.tres" id="3_pi5fd"] +[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="4_3fw0b"] [ext_resource type="Material" uid="uid://d2o2o1w8kb51g" path="res://game/materials/walls_white.tres" id="5_6b8cu"] [ext_resource type="PackedScene" uid="uid://nfgx201cn4ti" path="res://game/tiles/traps.tscn" id="5_b7vts"] [ext_resource type="Material" uid="uid://bhksbugqhxxa0" path="res://game/materials/walls_black.tres" id="6_x8k35"] @@ -12,491 +11,19 @@ [ext_resource type="PackedScene" uid="uid://84lhc3yn8vub" path="res://game/menu/game_over_menu.tscn" id="8_b7vts"] [ext_resource type="PackedScene" uid="uid://bareycqj42c6e" path="res://game/menu/completion_menu.tscn" id="11_3fw0b"] -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ydah"] -texture = ExtResource("3_fnnmn") -0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) -1:0/0 = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -2:0/0 = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -3:0/0 = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) -4:0/0 = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) -5:0/0 = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0 = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) -4:1/0 = 0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:2/0 = 0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:3/0 = 0 -0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -1:3/0 = 0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) -2:3/0 = 0 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -3:3/0 = 0 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) -4:3/0 = 0 -4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:3/0 = 0 -5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:3/0 = 0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) -6:4/0 = 0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -5:5/0 = 0 -5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -4:5/0 = 0 -4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) -3:5/0 = 0 -3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -2:5/0 = 0 -2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) -1:5/0 = 0 -1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) -0:4/0 = 0 -0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -1:4/0 = 0 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -2:4/0 = 0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -3:4/0 = 0 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -4:4/0 = 0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -5:4/0 = 0 -5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -1:6/0 = 0 -1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -2:6/0 = 0 -2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -7:0/0 = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:3/0 = 0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:3/0 = 0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:6/0 = 0 -3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -4:6/0 = 0 -4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -5:6/0 = 0 -5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -6:6/0 = 0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:7/0 = 0 -8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:7/0 = 0 -7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -6:7/0 = 0 -6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3) -5:7/0 = 0 -5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -4:7/0 = 0 -4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) -3:7/0 = 0 -3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8) -3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) -2:7/0 = 0 -2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) -2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) -1:7/0 = 0 -1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -0:7/0 = 0 -0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -0:8/0 = 0 -0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8) -1:8/0 = 0 -1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -2:8/0 = 0 -2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:8/0 = 0 -3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -4:8/0 = 0 -4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) -5:8/0 = 0 -5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) - -[sub_resource type="TileSet" id="TileSet_8xgvj"] -physics_layer_0/collision_layer = 1 -physics_layer_0/collision_mask = 0 -sources/0 = SubResource("TileSetAtlasSource_8ydah") - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3fw0b"] -texture = ExtResource("3_fnnmn") -0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) -1:0/0 = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -2:0/0 = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -3:0/0 = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) -4:0/0 = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) -5:0/0 = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0 = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) -4:1/0 = 0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:2/0 = 0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:3/0 = 0 -0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -1:3/0 = 0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) -2:3/0 = 0 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -3:3/0 = 0 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) -4:3/0 = 0 -4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:3/0 = 0 -5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:3/0 = 0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) -6:4/0 = 0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -5:5/0 = 0 -5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -4:5/0 = 0 -4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) -3:5/0 = 0 -3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -2:5/0 = 0 -2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) -1:5/0 = 0 -1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) -0:4/0 = 0 -0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -1:4/0 = 0 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -2:4/0 = 0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -3:4/0 = 0 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -4:4/0 = 0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -5:4/0 = 0 -5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -1:6/0 = 0 -1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -2:6/0 = 0 -2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -7:0/0 = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:3/0 = 0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:3/0 = 0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:6/0 = 0 -3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -4:6/0 = 0 -4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -5:6/0 = 0 -5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -6:6/0 = 0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:7/0 = 0 -8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:7/0 = 0 -7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -6:7/0 = 0 -6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3) -5:7/0 = 0 -5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -4:7/0 = 0 -4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) -3:7/0 = 0 -3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8) -3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) -2:7/0 = 0 -2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) -2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) -1:7/0 = 0 -1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -0:7/0 = 0 -0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -0:8/0 = 0 -0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8) -1:8/0 = 0 -1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -2:8/0 = 0 -2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:8/0 = 0 -3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -4:8/0 = 0 -4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) -5:8/0 = 0 -5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) - -[sub_resource type="TileSet" id="TileSet_un604"] -physics_layer_0/collision_layer = 2 -physics_layer_0/collision_mask = 0 -sources/0 = SubResource("TileSetAtlasSource_3fw0b") - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rvm7w"] -texture = ExtResource("3_fnnmn") -0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) -1:0/0 = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -2:0/0 = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -3:0/0 = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) -4:0/0 = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) -5:0/0 = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0 = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) -4:1/0 = 0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:2/0 = 0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:3/0 = 0 -0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -1:3/0 = 0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) -2:3/0 = 0 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -3:3/0 = 0 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) -4:3/0 = 0 -4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:3/0 = 0 -5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:3/0 = 0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) -6:4/0 = 0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -5:5/0 = 0 -5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -4:5/0 = 0 -4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) -3:5/0 = 0 -3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -2:5/0 = 0 -2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) -1:5/0 = 0 -1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) -0:4/0 = 0 -0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -1:4/0 = 0 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -2:4/0 = 0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -3:4/0 = 0 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -4:4/0 = 0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -5:4/0 = 0 -5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -1:6/0 = 0 -1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -2:6/0 = 0 -2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -7:0/0 = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:3/0 = 0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:3/0 = 0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:6/0 = 0 -3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -4:6/0 = 0 -4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -5:6/0 = 0 -5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -6:6/0 = 0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:7/0 = 0 -8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:7/0 = 0 -7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -6:7/0 = 0 -6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3) -5:7/0 = 0 -5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -4:7/0 = 0 -4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) -3:7/0 = 0 -3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8) -3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) -2:7/0 = 0 -2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) -2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) -1:7/0 = 0 -1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -0:7/0 = 0 -0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -0:8/0 = 0 -0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8) -1:8/0 = 0 -1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -2:8/0 = 0 -2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:8/0 = 0 -3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -4:8/0 = 0 -4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) -5:8/0 = 0 -5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) - -[sub_resource type="TileSet" id="TileSet_jsd6f"] -physics_layer_0/collision_layer = 32 -physics_layer_0/collision_mask = 0 -sources/0 = SubResource("TileSetAtlasSource_rvm7w") +[sub_resource type="ShaderMaterial" id="ShaderMaterial_8xgvj"] +resource_local_to_scene = true +shader = ExtResource("4_3fw0b") +shader_parameter/black_color = Color(0, 0, 0, 1) +shader_parameter/white_color = Color(1, 1, 1, 1) +shader_parameter/switch_colors = false +shader_parameter/threshold = 0.5 +shader_parameter/speed = 0.5 +shader_parameter/intensity = 0.5 +shader_parameter/scale = 0.1 +shader_parameter/seed = 0.0 +shader_parameter/direction = Vector2(1, 1) +shader_parameter/use_world_pos = true [sub_resource type="RectangleShape2D" id="RectangleShape2D_3fw0b"] size = Vector2(32, 32) @@ -521,16 +48,13 @@ script = ExtResource("1_o2mui") [node name="Tiles" type="Node2D" parent="." unique_id=1626037498] [node name="GrayWalls" parent="Tiles" unique_id=557672309 instance=ExtResource("3_3fw0b")] -material = ExtResource("3_pi5fd") -tile_set = SubResource("TileSet_8xgvj") +material = SubResource("ShaderMaterial_8xgvj") [node name="BlackWalls" parent="Tiles" unique_id=1250602228 instance=ExtResource("3_3fw0b")] material = ExtResource("6_x8k35") -tile_set = SubResource("TileSet_un604") [node name="WhiteWalls" parent="Tiles" unique_id=940613078 instance=ExtResource("3_3fw0b")] material = ExtResource("5_6b8cu") -tile_set = SubResource("TileSet_jsd6f") [node name="Traps" parent="Tiles" unique_id=635748436 instance=ExtResource("5_b7vts")] diff --git a/game/levels/level_1.tscn b/game/levels/level_1.tscn index b888f6e..92a24d1 100644 --- a/game/levels/level_1.tscn +++ b/game/levels/level_1.tscn @@ -24,7 +24,7 @@ [ext_resource type="PackedScene" uid="uid://b1cq0uor2sk6k" path="res://game/objects/decorative/table_l.tscn" id="19_rt0xo"] [ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="22_ia26y"] -[sub_resource type="ShaderMaterial" id="ShaderMaterial_ia26y"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_rt0xo"] resource_local_to_scene = true shader = ExtResource("22_ia26y") shader_parameter/black_color = Color(0, 0, 0, 1) @@ -55,7 +55,7 @@ texture = ExtResource("3_wi6ud") 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1, -8, 8, -8, 8, 8, 1, 8) 1:3/0 = 0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -5, -2, 5, 1, 8, 8, 1) 2:1/0 = 0 @@ -85,7 +85,7 @@ scroll_offset = Vector2(100, 100) texture = ExtResource("2_ia26y") [node name="Tree" type="Sprite2D" parent="." index="1" unique_id=1275968593] -position = Vector2(-49, -115) +position = Vector2(-50, -120) texture = ExtResource("3_o0jti") [node name="Background" type="Polygon2D" parent="." index="2" unique_id=1073244429] @@ -93,34 +93,34 @@ color = Color(0, 0, 0, 1) polygon = PackedVector2Array(-448, -154, -371, -76, -371, 19, 279, 18, 279, -34, 274, -34, 275, -302, 2579, -298, 2563, 809, -1396, 797) [node name="OutdoorDoor" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="0" unique_id=1180744922 instance=ExtResource("2_4ocoy")] -position = Vector2(-363, -8) +position = Vector2(-371, -8) use_shader = false [node name="EntranceDoor" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="1" unique_id=2110730455 instance=ExtResource("3_crrvt")] -position = Vector2(288, -8) +position = Vector2(280, -8) use_shader = false [node name="Room1Door" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="2" unique_id=1679549966 instance=ExtResource("3_crrvt")] -position = Vector2(976, -8) +position = Vector2(968, -8) use_shader = false [node name="Room2Door" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="3" unique_id=2006466960 instance=ExtResource("3_crrvt")] -position = Vector2(1585, -8) +position = Vector2(1576, -8) use_shader = false [node name="Room3Door" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="4" unique_id=35103309 instance=ExtResource("3_crrvt")] -position = Vector2(1905, -8) +position = Vector2(1896, -8) use_shader = false [node name="Room4LockedDoor" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="5" unique_id=419507455 instance=ExtResource("2_4ocoy")] -position = Vector2(2225, -8) +position = Vector2(2216, -8) use_shader = false [node name="Outdoor" type="Node2D" parent="Objects" parent_id_path=PackedInt32Array(1320033435) index="0" unique_id=1397940815] position = Vector2(71, 0) [node name="MovementActionTip" parent="Objects/Outdoor" index="0" unique_id=547413931 instance=ExtResource("6_ia26y")] -position = Vector2(-11, 2) +position = Vector2(-10, -3) [node name="Entrance" type="Node2D" parent="Objects" parent_id_path=PackedInt32Array(1320033435) index="1" unique_id=893586011] position = Vector2(641, 0) @@ -129,10 +129,10 @@ position = Vector2(641, 0) position = Vector2(131, -43) [node name="FlaskS" parent="Objects/Entrance" index="1" unique_id=2063282400 instance=ExtResource("8_rt0xo")] -position = Vector2(-212, -15) +position = Vector2(-212, -20) [node name="Fireplace" parent="Objects/Entrance" index="2" unique_id=2135571866 instance=ExtResource("8_dea75")] -position = Vector2(-206, 0) +position = Vector2(-206, -5) [node name="PaintingVL" parent="Objects/Entrance" index="3" unique_id=1929268037 instance=ExtResource("9_mmf06")] position = Vector2(-259, -48) @@ -144,37 +144,37 @@ position = Vector2(-80, -38) position = Vector2(1266, -21) [node name="Chair" parent="Objects/Room1" index="0" unique_id=1510809065 instance=ExtResource("11_qpo0v")] -position = Vector2(-3, 23) +position = Vector2(-3, 18) [node name="TableM" parent="Objects/Room1" index="1" unique_id=1644373204 instance=ExtResource("12_lxfsh")] -position = Vector2(0, 28) +position = Vector2(0, 23) -[node name="PaintingVL" parent="Objects/Room1" index="2" unique_id=893098716 instance=ExtResource("9_mmf06")] +[node name="Plate" parent="Objects/Room1" index="2" unique_id=705672053 instance=ExtResource("15_rt0xo")] +position = Vector2(3, 13) + +[node name="PaintingVL" parent="Objects/Room1" index="3" unique_id=893098716 instance=ExtResource("9_mmf06")] position = Vector2(59, -24) -[node name="PaintingHL" parent="Objects/Room1" index="3" unique_id=806608534 instance=ExtResource("13_g3b4m")] +[node name="PaintingHL" parent="Objects/Room1" index="4" unique_id=806608534 instance=ExtResource("13_g3b4m")] position = Vector2(236, -16) -[node name="PaintingVS" parent="Objects/Room1" index="4" unique_id=1542286173 instance=ExtResource("14_blgb8")] +[node name="PaintingVS" parent="Objects/Room1" index="5" unique_id=1542286173 instance=ExtResource("14_blgb8")] position = Vector2(-180, -16) -[node name="Plate" parent="Objects/Room1" index="5" unique_id=705672053 instance=ExtResource("15_rt0xo")] -position = Vector2(3, 18) - [node name="Room2" type="Node2D" parent="Objects" parent_id_path=PackedInt32Array(1320033435) index="3" unique_id=1579273124] position = Vector2(1758, -88) [node name="Wardrobe" parent="Objects/Room2" index="0" unique_id=988346071 instance=ExtResource("15_ohfy3")] -position = Vector2(-114, 82) +position = Vector2(-114, 77) [node name="Cabinet1" parent="Objects/Room2" index="1" unique_id=269669164 instance=ExtResource("16_rt0xo")] -position = Vector2(66, 93) +position = Vector2(66, 88) [node name="MirrorL" parent="Objects/Room2" index="2" unique_id=1833595727 instance=ExtResource("17_blgb8")] -position = Vector2(-23, 28) +position = Vector2(-23, 23) [node name="Cabinet2" parent="Objects/Room2" index="3" unique_id=1550022772 instance=ExtResource("16_rt0xo")] -position = Vector2(-23, 45) +position = Vector2(-23, 40) [node name="PaintingHS" parent="Objects/Room2" index="4" unique_id=1914082284 instance=ExtResource("10_yrqjd")] position = Vector2(51, 4) @@ -186,40 +186,40 @@ position = Vector2(-92, -7) position = Vector2(2060, -18) [node name="ChairF_M" parent="Objects/Room3" index="0" unique_id=447609073 instance=ExtResource("11_qpo0v")] -position = Vector2(-83, 20) +position = Vector2(-83, 15) [node name="TableM" parent="Objects/Room3" index="1" unique_id=841664693 instance=ExtResource("12_lxfsh")] -position = Vector2(-74, 25) +position = Vector2(-74, 20) [node name="PlateM" parent="Objects/Room3" index="2" unique_id=1365301653 instance=ExtResource("15_rt0xo")] -position = Vector2(-78, 15) +position = Vector2(-78, 10) [node name="ChairB_M" parent="Objects/Room3" index="3" unique_id=1732447047 instance=ExtResource("18_ohfy3")] -position = Vector2(-67, 20) +position = Vector2(-67, 15) [node name="ChairF_L_1" parent="Objects/Room3" index="4" unique_id=938467857 instance=ExtResource("11_qpo0v")] -position = Vector2(63, 20) +position = Vector2(63, 15) [node name="ChairF_L_2" parent="Objects/Room3" index="5" unique_id=1183366175 instance=ExtResource("11_qpo0v")] -position = Vector2(83, 20) +position = Vector2(83, 15) [node name="ChairF_L_3" parent="Objects/Room3" index="6" unique_id=842018134 instance=ExtResource("11_qpo0v")] -position = Vector2(106, 20) +position = Vector2(106, 15) [node name="TableL" parent="Objects/Room3" index="7" unique_id=1882360184 instance=ExtResource("19_rt0xo")] -position = Vector2(83, 25) +position = Vector2(83, 20) [node name="PlateL1" parent="Objects/Room3" index="8" unique_id=1682442692 instance=ExtResource("15_rt0xo")] -position = Vector2(69, 15) +position = Vector2(69, 10) [node name="PlateL2" parent="Objects/Room3" index="9" unique_id=916509893 instance=ExtResource("15_rt0xo")] -position = Vector2(89, 15) +position = Vector2(89, 10) [node name="ChairB_L_1" parent="Objects/Room3" index="10" unique_id=164131059 instance=ExtResource("18_ohfy3")] -position = Vector2(72, 20) +position = Vector2(72, 15) [node name="ChairB_L_2" parent="Objects/Room3" index="11" unique_id=1361277659 instance=ExtResource("18_ohfy3")] -position = Vector2(95, 20) +position = Vector2(95, 15) [node name="PaintingHS" parent="Objects/Room3" index="12" unique_id=1489568309 instance=ExtResource("10_yrqjd")] position = Vector2(47, -26) @@ -228,13 +228,13 @@ position = Vector2(47, -26) position = Vector2(-94, -31) [node name="GrayWalls" parent="Tiles" parent_id_path=PackedInt32Array(1626037498) index="0" unique_id=557672309] -material = SubResource("ShaderMaterial_ia26y") +material = SubResource("ShaderMaterial_rt0xo") [node name="WhiteWalls" parent="Tiles" parent_id_path=PackedInt32Array(1626037498) index="2" unique_id=940613078] -tile_map_data = 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[node name="Outdoor" type="TileMapLayer" parent="Tiles" parent_id_path=PackedInt32Array(1626037498) index="4" unique_id=479054526] -tile_map_data = PackedByteArray("AADp/wEAAAABAAMAAADq/wEAAAABAAMAAADr/wEAAAABAAMAAADs/wEAAAABAAMAAADt/wEAAAABAAMAAADu/wEAAAABAAMAAADv/wEAAAABAAMAAADw/wEAAAABAAMAAADx/wEAAAABAAMAAADy/wEAAAABAAMAAADz/wEAAAABAAMAAAD0/wEAAAABAAMAAAD1/wEAAAABAAMAAAD2/wEAAAABAAMAAAD3/wEAAAABAAMAAAD4/wEAAAABAAMAAAD5/wEAAAABAAMAAAD6/wEAAAABAAMAAAD7/wEAAAABAAMAAAD8/wEAAAABAAMAAAD9/wEAAAABAAMAAAD+/wEAAAABAAMAAAD//wEAAAABAAMAAAAAAAEAAAABAAMAAAABAAEAAAABAAMAAAACAAEAAAABAAMAAAADAAEAAAABAAMAAAAEAAEAAAABAAMAAAAFAAEAAAABAAMAAAAGAAEAAAABAAMAAAAHAAEAAAABAAMAAAAIAAEAAAABAAMAAAAJAAEAAAABAAMAAAAKAAEAAAABAAMAAAALAAEAAAABAAMAAAAMAAEAAAABAAMAAAANAAEAAAABAAMAAAAOAAEAAAABAAMAAAAPAAEAAAABAAMAAAAQAAEAAAABAAMAAADo//3/AAAAAAMAAADo//z/AAAAAAMAAADo//v/AAAAAAIAAADp//v/AAABAAIAAADo//r/AAABAAEAAADn//n/AAABAAEAAADm//j/AAABAAEAAADn//r/AAAAAAEAAADm//n/AAAAAAEAAADl//j/AAAAAAEAAADk//f/AAAAAAEAAADl//f/AAABAAEAAADk//b/AAABAAEAAADo/wEAAAACAAMAAAA=") +tile_map_data = PackedByteArray("AADo//3/AAAAAAMAAADo//z/AAAAAAMAAADo//v/AAAAAAIAAADp//v/AAABAAIAAADo//r/AAABAAEAAADn//n/AAABAAEAAADm//j/AAABAAEAAADn//r/AAAAAAEAAADm//n/AAAAAAEAAADl//j/AAAAAAEAAADk//f/AAAAAAEAAADl//f/AAABAAEAAADk//b/AAABAAEAAAAQAAAAAAABAAMAAAAPAAAAAAABAAMAAAAOAAAAAAABAAMAAAANAAAAAAABAAMAAAAMAAAAAAABAAMAAAALAAAAAAABAAMAAAAKAAAAAAABAAMAAAAJAAAAAAABAAMAAAAIAAAAAAABAAMAAAAHAAAAAAABAAMAAAAGAAAAAAABAAMAAAAFAAAAAAABAAMAAAAEAAAAAAABAAMAAAADAAAAAAABAAMAAAACAAAAAAABAAMAAAABAAAAAAABAAMAAAAAAAAAAAABAAMAAAD//wAAAAABAAMAAAD+/wAAAAABAAMAAAD9/wAAAAABAAMAAAD8/wAAAAABAAMAAAD7/wAAAAABAAMAAAD6/wAAAAABAAMAAAD5/wAAAAABAAMAAAD4/wAAAAABAAMAAAD3/wAAAAABAAMAAAD2/wAAAAABAAMAAAD1/wAAAAABAAMAAAD0/wAAAAABAAMAAADz/wAAAAABAAMAAADy/wAAAAABAAMAAADx/wAAAAABAAMAAADw/wAAAAABAAMAAADv/wAAAAABAAMAAADu/wAAAAABAAMAAADt/wAAAAABAAMAAADs/wAAAAABAAMAAADr/wAAAAABAAMAAADq/wAAAAABAAMAAADp/wAAAAABAAMAAADo//7/AAACAAMAAAA=") tile_set = SubResource("TileSet_crrvt") [node name="LevelEnd" parent="." index="13" unique_id=1018767708] diff --git a/game/levels/level_2.tscn b/game/levels/level_2.tscn index 8802441..2d761c2 100644 --- a/game/levels/level_2.tscn +++ b/game/levels/level_2.tscn @@ -6,7 +6,7 @@ [ext_resource type="PackedScene" uid="uid://b7mhdrj3b6loq" path="res://game/doors/door.tscn" id="3_ylsm2"] [ext_resource type="PackedScene" uid="uid://dike8xgbqdut2" path="res://game/killing_area.tscn" id="19_7s8yo"] -[sub_resource type="ShaderMaterial" id="ShaderMaterial_217sc"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_7dx7g"] resource_local_to_scene = true shader = ExtResource("3_2f1k2") shader_parameter/black_color = Color(0, 0, 0, 1) @@ -33,44 +33,44 @@ size = Vector2(64, 16) player_can_switch_color = false [node name="LockedDoor1" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="0" unique_id=1363764235 instance=ExtResource("2_iakit")] -position = Vector2(-112, 328) +position = Vector2(-120, 328) use_shader = false [node name="LockedDoor2" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="1" unique_id=1748113955 instance=ExtResource("2_iakit")] -position = Vector2(1391, 328) +position = Vector2(1384, 328) use_shader = false [node name="LockedDoor3" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="2" unique_id=32528788 instance=ExtResource("2_iakit")] -position = Vector2(1218, 696) +position = Vector2(1208, 792) use_shader = false [node name="Door1" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="3" unique_id=2006466960 instance=ExtResource("3_ylsm2")] -position = Vector2(224, 328) +position = Vector2(216, 328) use_shader = false [node name="Door2" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="4" unique_id=274034343 instance=ExtResource("3_ylsm2")] -position = Vector2(559, 328) +position = Vector2(552, 328) use_shader = false [node name="Door3" parent="Doors" parent_id_path=PackedInt32Array(1468144392) index="5" unique_id=305204614 instance=ExtResource("3_ylsm2")] 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") [node name="Traps" parent="Tiles" parent_id_path=PackedInt32Array(1626037498) index="3" unique_id=635748436] -tile_map_data = PackedByteArray("AAAUABoAAAAAAAEAAAAVABoAAAAAAAEAAAAWABoAAAAAAAEAAAAXABoAAAAAAAEAAAAHABoAAAAAAAEAAAAIABoAAAAAAAEAAAA2ABsAAAAAAAEAAAA3ABsAAAAAAAEAAAA4ABsAAAAAAAEAAAA5ABsAAAAAAAEAAAA2ABoAAAAAAAEAAAA3ABoAAAAAAAEAAAA4ABoAAAAAAAEAAAA5ABoAAAAAAAEAAAA2ABkAAAAAAAAAAAA3ABkAAAAAAAAAAAA4ABkAAAAAAAAAAAA5ABkAAAAAAAAAAAAUABsAAAAAAAEAAAAVABsAAAAAAAEAAAAWABsAAAAAAAEAAAAXABsAAAAAAAEAAAAHABsAAAAAAAEAAAAIABsAAAAAAAEAAAAHABkAAAAAAAAAAAAIABkAAAAAAAAAAAAUABkAAAAAAAAAAAAVABkAAAAAAAAAAAAWABkAAAAAAAAAAAAXABkAAAAAAAAAAAA=") +tile_map_data = PackedByteArray("AAAUABoAAAAAAAUAAAAVABoAAAAAAAEAAAAWABoAAAAAAAEAAAAXABoAAAAAAAMAAAAHABoAAAAAAAUAAAAIABoAAAAAAAMAAAA2ABsAAAAAAAgAAAA3ABsAAAAAAAYAAAA4ABsAAAAAAAYAAAA2ABoAAAAAAAUAAAA3ABoAAAAAAAEAAAA4ABoAAAAAAAEAAAA2ABkAAAAAAAQAAAA3ABkAAAAAAAAAAAA4ABkAAAAAAAAAAAAHABkAAAAAAAQAAAAUABkAAAAAAAQAAAAVABkAAAAAAAAAAAAWABkAAAAAAAAAAAAIABkAAAAAAAIAAAAXABkAAAAAAAIAAAA5ABkAAAAAAAIAAAA5ABoAAAAAAAMAAAA5ABsAAAAAAAcAAAAUABsAAAAAAAgAAAAVABsAAAAAAAYAAAAWABsAAAAAAAYAAAAXABsAAAAAAAcAAAAHABsAAAAAAAgAAAAIABsAAAAAAAcAAAA=") [node name="KillingArea1" parent="KillingAreas" parent_id_path=PackedInt32Array(1935554921) index="0" unique_id=1891922549 instance=ExtResource("19_7s8yo")] position = Vector2(128, 440) diff --git a/game/pickups/abstract_pickup.tscn b/game/pickups/abstract_pickup.tscn index ee7cb86..18e1ecf 100644 --- a/game/pickups/abstract_pickup.tscn +++ b/game/pickups/abstract_pickup.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=5 format=3 uid="uid://cmnfpr2h2hbeu"] +[gd_scene format=3 uid="uid://cmnfpr2h2hbeu"] [ext_resource type="Script" uid="uid://c54xcaigi43rn" path="res://game/pickups/abstract_pickup.gd" id="1_ek4cl"] [ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="2_33jno"] @@ -12,19 +12,22 @@ shader_parameter/threshold = 0.5 shader_parameter/speed = 5.0000002375 shader_parameter/intensity = 0.800000038 shader_parameter/scale = 25.0000011875 +shader_parameter/seed = 0.0 +shader_parameter/direction = Vector2(1, 1) +shader_parameter/use_world_pos = false [sub_resource type="CircleShape2D" id="CircleShape2D_ek4cl"] radius = 7.0 -[node name="AbstractPickup" type="Area2D"] +[node name="AbstractPickup" type="Area2D" unique_id=1918087631] collision_layer = 0 collision_mask = 136 script = ExtResource("1_ek4cl") -[node name="Sprite2D" type="Sprite2D" parent="."] +[node name="Sprite2D" type="Sprite2D" parent="." unique_id=787072909] material = SubResource("ShaderMaterial_4r7i4") -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1835897926] shape = SubResource("CircleShape2D_ek4cl") [connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/game/tiles/traps.tscn b/game/tiles/traps.tscn index dddd18f..b61ef0c 100644 --- a/game/tiles/traps.tscn +++ b/game/tiles/traps.tscn @@ -12,7 +12,11 @@ texture = ExtResource("1_wrl76") 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 7, 8, 7, 8, 8, -8, 8) +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +0:0/0/terrains_peering_bit/left_side = 0 0:1/animation_columns = 4 0:1/animation_speed = 5.0 0:1/animation_mode = 1 @@ -21,11 +25,98 @@ texture = ExtResource("1_wrl76") 0:1/animation_frame_2/duration = 1.0 0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/left_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:2/animation_speed = 5.0 +0:2/animation_frame_0/duration = 1.0 +0:2/animation_frame_1/duration = 1.0 +0:2/animation_frame_2/duration = 1.0 +0:2/animation_frame_3/duration = 1.0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/terrains_peering_bit/bottom_side = 0 +0:2/0/terrains_peering_bit/left_side = 0 +0:3/animation_speed = 5.0 +0:3/animation_frame_0/duration = 1.0 +0:3/animation_frame_1/duration = 1.0 +0:3/animation_frame_2/duration = 1.0 +0:3/animation_frame_3/duration = 1.0 +0:3/0 = 0 +0:3/0/terrain_set = 0 +0:3/0/terrain = 0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2.666667, -8, 2.666667, 8, -8, 8) +0:3/0/terrains_peering_bit/bottom_side = 0 +0:3/0/terrains_peering_bit/left_side = 0 +0:3/0/terrains_peering_bit/top_side = 0 +0:4/animation_speed = 5.0 +0:4/animation_frame_0/duration = 1.0 +0:4/animation_frame_1/duration = 1.0 +0:4/animation_frame_2/duration = 1.0 +0:4/animation_frame_3/duration = 1.0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/terrains_peering_bit/right_side = 0 +0:4/0/terrains_peering_bit/bottom_side = 0 +0:5/animation_speed = 5.0 +0:5/animation_frame_0/duration = 1.0 +0:5/animation_frame_1/duration = 1.0 +0:5/animation_frame_2/duration = 1.0 +0:5/animation_frame_3/duration = 1.0 +0:5/0 = 0 +0:5/0/terrain_set = 0 +0:5/0/terrain = 0 +0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.6666665, -8, 8, -8, 8, 8, -2.6666665, 8) +0:5/0/terrains_peering_bit/right_side = 0 +0:5/0/terrains_peering_bit/bottom_side = 0 +0:5/0/terrains_peering_bit/top_side = 0 +0:6/animation_speed = 5.0 +0:6/animation_frame_0/duration = 1.0 +0:6/animation_frame_1/duration = 1.0 +0:6/animation_frame_2/duration = 1.0 +0:6/animation_frame_3/duration = 1.0 +0:6/0 = 0 +0:6/0/terrain_set = 0 +0:6/0/terrain = 0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2.666667, -8, 2.666667) +0:6/0/terrains_peering_bit/right_side = 0 +0:6/0/terrains_peering_bit/left_side = 0 +0:6/0/terrains_peering_bit/top_side = 0 +0:7/animation_speed = 5.0 +0:7/animation_frame_0/duration = 1.0 +0:7/animation_frame_1/duration = 1.0 +0:7/animation_frame_2/duration = 1.0 +0:7/animation_frame_3/duration = 1.0 +0:7/0 = 0 +0:7/0/terrain_set = 0 +0:7/0/terrain = 0 +0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2.666667, -8, 2.666667, 2.666667, -8, 2.666667) +0:7/0/terrains_peering_bit/left_side = 0 +0:7/0/terrains_peering_bit/top_side = 0 +0:8/animation_speed = 5.0 +0:8/animation_frame_0/duration = 1.0 +0:8/animation_frame_1/duration = 1.0 +0:8/animation_frame_2/duration = 1.0 +0:8/animation_frame_3/duration = 1.0 +0:8/0 = 0 +0:8/0/terrain_set = 0 +0:8/0/terrain = 0 +0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.6666665, -8, 8, -8, 8, 2.666667, -2.6666665, 2.666667) +0:8/0/terrains_peering_bit/right_side = 0 +0:8/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSet" id="TileSet_un604"] physics_layer_0/collision_layer = 16 physics_layer_0/collision_mask = 16 +terrain_set_0/mode = 2 +terrain_set_0/terrain_0/name = "Water" +terrain_set_0/terrain_0/color = Color(0.17461759, 0.21010289, 0.99999994, 1) sources/0 = SubResource("TileSetAtlasSource_3fw0b") [node name="Traps" type="TileMapLayer" unique_id=397992951] diff --git a/game/tiles/walls.tscn b/game/tiles/walls.tscn index 59e23fc..a72da50 100644 --- a/game/tiles/walls.tscn +++ b/game/tiles/walls.tscn @@ -1,168 +1,1396 @@ -[gd_scene load_steps=4 format=3 uid="uid://dqu87loahl7wn"] +[gd_scene format=3 uid="uid://dqu87loahl7wn"] -[ext_resource type="Texture2D" uid="uid://due8mmt5ww1sf" path="res://images/level/walls.png" id="2_nbf4a"] +[ext_resource type="Texture2D" uid="uid://pejb3q2yd6kr" path="res://images/level/walls.png" id="2_4wnap"] -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pi5fd"] -texture = ExtResource("2_nbf4a") +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nbf4a"] +texture = ExtResource("2_4wnap") +0:0/next_alternative_id = 6 0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) +0:0/1 = 1 +0:0/1/terrain_set = 0 +0:0/1/terrain = 0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 2.666667, 8, 2.666667, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8) +0:0/1/terrains_peering_bit/bottom_side = 0 +0:0/4 = 4 +0:0/4/terrain_set = 0 +0:0/4/terrain = 1 +0:0/4/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 2.666667, 8, 2.666667, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8) +0:0/4/terrains_peering_bit/bottom_side = 1 +0:0/5 = 5 +0:0/5/terrain_set = 0 +0:0/5/terrain = 2 +0:0/5/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 2.666667, 8, 2.666667, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8) +0:0/5/terrains_peering_bit/bottom_side = 2 +1:0/next_alternative_id = 5 1:0/0 = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) +1:0/1 = 1 +1:0/1/terrain_set = 0 +1:0/1/terrain = 0 +1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8) +1:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +1:0/1/terrains_peering_bit/right_side = 0 +1:0/1/terrains_peering_bit/bottom_side = 0 +1:0/3 = 3 +1:0/3/terrain_set = 0 +1:0/3/terrain = 1 +1:0/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8) +1:0/3/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +1:0/3/terrains_peering_bit/right_side = 1 +1:0/3/terrains_peering_bit/bottom_side = 1 +1:0/4 = 4 +1:0/4/terrain_set = 0 +1:0/4/terrain = 2 +1:0/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8) +1:0/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +1:0/4/terrains_peering_bit/right_side = 2 +1:0/4/terrains_peering_bit/bottom_side = 2 +2:0/next_alternative_id = 5 2:0/0 = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) +2:0/1 = 1 +2:0/1/terrain_set = 0 +2:0/1/terrain = 0 +2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +2:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +2:0/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +2:0/1/terrains_peering_bit/right_side = 0 +2:0/1/terrains_peering_bit/bottom_side = 0 +2:0/1/terrains_peering_bit/left_side = 0 +2:0/3 = 3 +2:0/3/terrain_set = 0 +2:0/3/terrain = 1 +2:0/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +2:0/3/physics_layer_1/polygon_1/points = PackedVector2Array(8, 2.666667, 8, 8, 2.666667, 8, 2.666667, 2.666667) +2:0/3/physics_layer_1/polygon_2/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +2:0/3/terrains_peering_bit/right_side = 1 +2:0/3/terrains_peering_bit/bottom_side = 1 +2:0/3/terrains_peering_bit/left_side = 1 +2:0/4 = 4 +2:0/4/terrain_set = 0 +2:0/4/terrain = 2 +2:0/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +2:0/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +2:0/4/physics_layer_2/polygon_2/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +2:0/4/terrains_peering_bit/right_side = 2 +2:0/4/terrains_peering_bit/bottom_side = 2 +2:0/4/terrains_peering_bit/left_side = 2 +3:0/next_alternative_id = 4 3:0/0 = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) +3:0/1 = 1 +3:0/1/terrain_set = 0 +3:0/1/terrain = 0 +3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +3:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -2.6666665, 2.666667, -2.6666665, 2.666667, 8, 8, 8, 8, -2.6666665, 8, -8, -8, -8) +3:0/1/terrains_peering_bit/bottom_side = 0 +3:0/1/terrains_peering_bit/left_side = 0 +3:0/2 = 2 +3:0/2/terrain_set = 0 +3:0/2/terrain = 1 +3:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +3:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, -2.6666665, 2.666667, -2.6666665, 2.666667, 8, 8, 8, 8, -8, -8, -8) +3:0/2/terrains_peering_bit/bottom_side = 1 +3:0/2/terrains_peering_bit/left_side = 1 +3:0/3 = 3 +3:0/3/terrain_set = 0 +3:0/3/terrain = 2 +3:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 2.666667, 8, 2.666667, -2.6666665, -8, -2.6666665) +3:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +3:0/3/terrains_peering_bit/bottom_side = 2 +3:0/3/terrains_peering_bit/left_side = 2 +4:0/next_alternative_id = 4 4:0/0 = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) +4:0/1 = 1 +4:0/1/terrain_set = 0 +4:0/1/terrain = 0 +4:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667) +4:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +4:0/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +4:0/1/terrains_peering_bit/right_side = 0 +4:0/1/terrains_peering_bit/bottom_side = 0 +4:0/1/terrains_peering_bit/left_side = 0 +4:0/1/terrains_peering_bit/top_left_corner = 0 +4:0/1/terrains_peering_bit/top_side = 0 +4:0/2 = 2 +4:0/2/terrain_set = 0 +4:0/2/terrain = 1 +4:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -8, 2.666667, -8, 8, -2.6666665, 8) +4:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +4:0/2/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8) +4:0/2/terrains_peering_bit/right_side = 1 +4:0/2/terrains_peering_bit/bottom_side = 1 +4:0/2/terrains_peering_bit/left_side = 1 +4:0/2/terrains_peering_bit/top_left_corner = 1 +4:0/2/terrains_peering_bit/top_side = 1 +4:0/3 = 3 +4:0/3/terrain_set = 0 +4:0/3/terrain = 2 +4:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 8, -8, 8, -8, 2.666667, -2.6666665, 2.666667) +4:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +4:0/3/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +4:0/3/terrains_peering_bit/right_side = 2 +4:0/3/terrains_peering_bit/bottom_side = 2 +4:0/3/terrains_peering_bit/left_side = 2 +4:0/3/terrains_peering_bit/top_left_corner = 2 +4:0/3/terrains_peering_bit/top_side = 2 +5:0/next_alternative_id = 4 5:0/0 = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:0/1 = 1 +5:0/1/terrain_set = 0 +5:0/1/terrain = 0 +5:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, 8, -2.6666665, 8, -8) +5:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667) +5:0/1/terrains_peering_bit/right_side = 0 +5:0/1/terrains_peering_bit/bottom_right_corner = 0 +5:0/1/terrains_peering_bit/bottom_side = 0 +5:0/1/terrains_peering_bit/left_side = 0 +5:0/2 = 2 +5:0/2/terrain_set = 0 +5:0/2/terrain = 1 +5:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -8, 2.666667, -8, 8, -2.6666665, 8) +5:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +5:0/2/terrains_peering_bit/right_side = 1 +5:0/2/terrains_peering_bit/bottom_right_corner = 1 +5:0/2/terrains_peering_bit/bottom_side = 1 +5:0/2/terrains_peering_bit/left_side = 1 +5:0/3 = 3 +5:0/3/terrain_set = 0 +5:0/3/terrain = 2 +5:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -2.6666665, -8, -2.6666665, -8, -8, 8, -8) +5:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +5:0/3/terrains_peering_bit/right_side = 2 +5:0/3/terrains_peering_bit/bottom_right_corner = 2 +5:0/3/terrains_peering_bit/bottom_side = 2 +5:0/3/terrains_peering_bit/left_side = 2 +6:0/next_alternative_id = 4 6:0/0 = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) -4:1/0 = 0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:2/0 = 0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:3/0 = 0 -0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -1:3/0 = 0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) -2:3/0 = 0 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -3:3/0 = 0 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) -4:3/0 = 0 -4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:3/0 = 0 -5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:3/0 = 0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) -6:4/0 = 0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -5:5/0 = 0 -5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -4:5/0 = 0 -4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) -3:5/0 = 0 -3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -2:5/0 = 0 -2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) -1:5/0 = 0 -1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) -0:4/0 = 0 -0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -1:4/0 = 0 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -2:4/0 = 0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -3:4/0 = 0 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -4:4/0 = 0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) -5:4/0 = 0 -5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -1:6/0 = 0 -1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -2:6/0 = 0 -2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) +6:0/1 = 1 +6:0/1/terrain_set = 0 +6:0/1/terrain = 0 +6:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667) +6:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +6:0/1/terrains_peering_bit/right_side = 0 +6:0/1/terrains_peering_bit/bottom_side = 0 +6:0/1/terrains_peering_bit/bottom_left_corner = 0 +6:0/1/terrains_peering_bit/left_side = 0 +6:0/2 = 2 +6:0/2/terrain_set = 0 +6:0/2/terrain = 1 +6:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +6:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +6:0/2/terrains_peering_bit/right_side = 1 +6:0/2/terrains_peering_bit/bottom_side = 1 +6:0/2/terrains_peering_bit/bottom_left_corner = 1 +6:0/2/terrains_peering_bit/left_side = 1 +6:0/3 = 3 +6:0/3/terrain_set = 0 +6:0/3/terrain = 2 +6:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, 8, 2.666667, 8, 2.666667, 2.666667, 8, 2.666667) +6:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(8, -8, 8, -2.6666665, -8, -2.6666665, -8, -8) +6:0/3/terrains_peering_bit/right_side = 2 +6:0/3/terrains_peering_bit/bottom_side = 2 +6:0/3/terrains_peering_bit/bottom_left_corner = 2 +6:0/3/terrains_peering_bit/left_side = 2 +7:0/next_alternative_id = 4 7:0/0 = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:0/1 = 1 +7:0/1/terrain_set = 0 +7:0/1/terrain = 0 +7:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +7:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +7:0/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +7:0/1/terrains_peering_bit/right_side = 0 +7:0/1/terrains_peering_bit/bottom_side = 0 +7:0/1/terrains_peering_bit/left_side = 0 +7:0/1/terrains_peering_bit/top_side = 0 +7:0/1/terrains_peering_bit/top_right_corner = 0 +7:0/2 = 2 +7:0/2/terrain_set = 0 +7:0/2/terrain = 1 +7:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +7:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8, -8, -8) +7:0/2/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +7:0/2/terrains_peering_bit/right_side = 1 +7:0/2/terrains_peering_bit/bottom_side = 1 +7:0/2/terrains_peering_bit/left_side = 1 +7:0/2/terrains_peering_bit/top_side = 1 +7:0/2/terrains_peering_bit/top_right_corner = 1 +7:0/3 = 3 +7:0/3/terrain_set = 0 +7:0/3/terrain = 2 +7:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +7:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, -8, -8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8) +7:0/3/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +7:0/3/terrains_peering_bit/right_side = 2 +7:0/3/terrains_peering_bit/bottom_side = 2 +7:0/3/terrains_peering_bit/left_side = 2 +7:0/3/terrains_peering_bit/top_side = 2 +7:0/3/terrains_peering_bit/top_right_corner = 2 +8:0/next_alternative_id = 4 8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:0/1 = 1 +8:0/1/terrain_set = 0 +8:0/1/terrain = 0 +8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8) +8:0/1/terrains_peering_bit/right_side = 0 +8:0/1/terrains_peering_bit/bottom_right_corner = 0 +8:0/1/terrains_peering_bit/bottom_side = 0 +8:0/2 = 2 +8:0/2/terrain_set = 0 +8:0/2/terrain = 1 +8:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8) +8:0/2/terrains_peering_bit/right_side = 1 +8:0/2/terrains_peering_bit/bottom_right_corner = 1 +8:0/2/terrains_peering_bit/bottom_side = 1 +8:0/3 = 3 +8:0/3/terrain_set = 0 +8:0/3/terrain = 2 +8:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -2.6666665, 8, -2.6666665, -2.6666665, 8, -2.6666665, 8, -8) +8:0/3/terrains_peering_bit/right_side = 2 +8:0/3/terrains_peering_bit/bottom_right_corner = 2 +8:0/3/terrains_peering_bit/bottom_side = 2 +9:0/next_alternative_id = 4 +9:0/0 = 0 +9:0/1 = 1 +9:0/1/terrain_set = 0 +9:0/1/terrain = 0 +9:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +9:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +9:0/1/terrains_peering_bit/right_side = 0 +9:0/1/terrains_peering_bit/bottom_right_corner = 0 +9:0/1/terrains_peering_bit/bottom_side = 0 +9:0/1/terrains_peering_bit/bottom_left_corner = 0 +9:0/1/terrains_peering_bit/left_side = 0 +9:0/1/terrains_peering_bit/top_side = 0 +9:0/2 = 2 +9:0/2/terrain_set = 0 +9:0/2/terrain = 1 +9:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +9:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +9:0/2/terrains_peering_bit/right_side = 1 +9:0/2/terrains_peering_bit/bottom_right_corner = 1 +9:0/2/terrains_peering_bit/bottom_side = 1 +9:0/2/terrains_peering_bit/bottom_left_corner = 1 +9:0/2/terrains_peering_bit/left_side = 1 +9:0/2/terrains_peering_bit/top_side = 1 +9:0/3 = 3 +9:0/3/terrain_set = 0 +9:0/3/terrain = 2 +9:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +9:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +9:0/3/terrains_peering_bit/right_side = 2 +9:0/3/terrains_peering_bit/bottom_right_corner = 2 +9:0/3/terrains_peering_bit/bottom_side = 2 +9:0/3/terrains_peering_bit/bottom_left_corner = 2 +9:0/3/terrains_peering_bit/left_side = 2 +9:0/3/terrains_peering_bit/top_side = 2 +10:0/next_alternative_id = 4 +10:0/0 = 0 +10:0/1 = 1 +10:0/1/terrain_set = 0 +10:0/1/terrain = 0 +10:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, 8, -2.6666665, 8, -8) +10:0/1/terrains_peering_bit/right_side = 0 +10:0/1/terrains_peering_bit/bottom_right_corner = 0 +10:0/1/terrains_peering_bit/bottom_side = 0 +10:0/1/terrains_peering_bit/bottom_left_corner = 0 +10:0/1/terrains_peering_bit/left_side = 0 +10:0/2 = 2 +10:0/2/terrain_set = 0 +10:0/2/terrain = 1 +10:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +10:0/2/terrains_peering_bit/right_side = 1 +10:0/2/terrains_peering_bit/bottom_right_corner = 1 +10:0/2/terrains_peering_bit/bottom_side = 1 +10:0/2/terrains_peering_bit/bottom_left_corner = 1 +10:0/2/terrains_peering_bit/left_side = 1 +10:0/3 = 3 +10:0/3/terrain_set = 0 +10:0/3/terrain = 2 +10:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +10:0/3/terrains_peering_bit/right_side = 2 +10:0/3/terrains_peering_bit/bottom_right_corner = 2 +10:0/3/terrains_peering_bit/bottom_side = 2 +10:0/3/terrains_peering_bit/bottom_left_corner = 2 +10:0/3/terrains_peering_bit/left_side = 2 +11:0/next_alternative_id = 4 +11:0/0 = 0 +11:0/1 = 1 +11:0/1/terrain_set = 0 +11:0/1/terrain = 0 +11:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -2.6666665, 2.666667, 8, 8, 8, 8, -8, -8, -8, -8, -2.6666665) +11:0/1/terrains_peering_bit/bottom_side = 0 +11:0/1/terrains_peering_bit/bottom_left_corner = 0 +11:0/1/terrains_peering_bit/left_side = 0 +11:0/2 = 2 +11:0/2/terrain_set = 0 +11:0/2/terrain = 1 +11:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -2.6666665, -8, -2.6666665, -8, -8, 8, -8, 8, 8, 2.666667, 8) +11:0/2/terrains_peering_bit/bottom_side = 1 +11:0/2/terrains_peering_bit/bottom_left_corner = 1 +11:0/2/terrains_peering_bit/left_side = 1 +11:0/3 = 3 +11:0/3/terrain_set = 0 +11:0/3/terrain = 2 +11:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, -2.6666665, -8, -2.6666665, -8, -8, 8, -8, 8, 8, 2.666667, 8) +11:0/3/terrains_peering_bit/bottom_side = 2 +11:0/3/terrains_peering_bit/bottom_left_corner = 2 +11:0/3/terrains_peering_bit/left_side = 2 +11:1/next_alternative_id = 4 +11:1/0 = 0 +11:1/1 = 1 +11:1/1/terrain_set = 0 +11:1/1/terrain = 0 +11:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667) +11:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +11:1/1/terrains_peering_bit/right_side = 0 +11:1/1/terrains_peering_bit/bottom_side = 0 +11:1/1/terrains_peering_bit/bottom_left_corner = 0 +11:1/1/terrains_peering_bit/left_side = 0 +11:1/1/terrains_peering_bit/top_left_corner = 0 +11:1/1/terrains_peering_bit/top_side = 0 +11:1/2 = 2 +11:1/2/terrain_set = 0 +11:1/2/terrain = 1 +11:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +11:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +11:1/2/terrains_peering_bit/right_side = 1 +11:1/2/terrains_peering_bit/bottom_side = 1 +11:1/2/terrains_peering_bit/bottom_left_corner = 1 +11:1/2/terrains_peering_bit/left_side = 1 +11:1/2/terrains_peering_bit/top_left_corner = 1 +11:1/2/terrains_peering_bit/top_side = 1 +11:1/3 = 3 +11:1/3/terrain_set = 0 +11:1/3/terrain = 2 +11:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +11:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +11:1/3/terrains_peering_bit/right_side = 2 +11:1/3/terrains_peering_bit/bottom_side = 2 +11:1/3/terrains_peering_bit/bottom_left_corner = 2 +11:1/3/terrains_peering_bit/left_side = 2 +11:1/3/terrains_peering_bit/top_left_corner = 2 +11:1/3/terrains_peering_bit/top_side = 2 +10:1/next_alternative_id = 4 +10:1/0 = 0 +10:1/1 = 1 +10:1/1/terrain_set = 0 +10:1/1/terrain = 0 +10:1/1/terrains_peering_bit/right_side = 0 +10:1/1/terrains_peering_bit/bottom_right_corner = 0 +10:1/1/terrains_peering_bit/bottom_side = 0 +10:1/1/terrains_peering_bit/bottom_left_corner = 0 +10:1/1/terrains_peering_bit/left_side = 0 +10:1/1/terrains_peering_bit/top_left_corner = 0 +10:1/1/terrains_peering_bit/top_side = 0 +10:1/1/terrains_peering_bit/top_right_corner = 0 +10:1/2 = 2 +10:1/2/terrain_set = 0 +10:1/2/terrain = 1 +10:1/2/terrains_peering_bit/right_side = 1 +10:1/2/terrains_peering_bit/bottom_right_corner = 1 +10:1/2/terrains_peering_bit/bottom_side = 1 +10:1/2/terrains_peering_bit/bottom_left_corner = 1 +10:1/2/terrains_peering_bit/left_side = 1 +10:1/2/terrains_peering_bit/top_left_corner = 1 +10:1/2/terrains_peering_bit/top_side = 1 +10:1/2/terrains_peering_bit/top_right_corner = 1 +10:1/3 = 3 +10:1/3/terrain_set = 0 +10:1/3/terrain = 2 +10:1/3/terrains_peering_bit/right_side = 2 +10:1/3/terrains_peering_bit/bottom_right_corner = 2 +10:1/3/terrains_peering_bit/bottom_side = 2 +10:1/3/terrains_peering_bit/bottom_left_corner = 2 +10:1/3/terrains_peering_bit/left_side = 2 +10:1/3/terrains_peering_bit/top_left_corner = 2 +10:1/3/terrains_peering_bit/top_side = 2 +10:1/3/terrains_peering_bit/top_right_corner = 2 +9:1/next_alternative_id = 4 +9:1/0 = 0 +9:1/1 = 1 +9:1/1/terrain_set = 0 +9:1/1/terrain = 0 +9:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +9:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667) +9:1/1/terrains_peering_bit/right_side = 0 +9:1/1/terrains_peering_bit/bottom_side = 0 +9:1/1/terrains_peering_bit/bottom_left_corner = 0 +9:1/1/terrains_peering_bit/left_side = 0 +9:1/1/terrains_peering_bit/top_side = 0 +9:1/1/terrains_peering_bit/top_right_corner = 0 +9:1/2 = 2 +9:1/2/terrain_set = 0 +9:1/2/terrain = 1 +9:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +9:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +9:1/2/terrains_peering_bit/right_side = 1 +9:1/2/terrains_peering_bit/bottom_side = 1 +9:1/2/terrains_peering_bit/bottom_left_corner = 1 +9:1/2/terrains_peering_bit/left_side = 1 +9:1/2/terrains_peering_bit/top_side = 1 +9:1/2/terrains_peering_bit/top_right_corner = 1 +9:1/3 = 3 +9:1/3/terrain_set = 0 +9:1/3/terrain = 2 +9:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +9:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +9:1/3/terrains_peering_bit/right_side = 2 +9:1/3/terrains_peering_bit/bottom_side = 2 +9:1/3/terrains_peering_bit/bottom_left_corner = 2 +9:1/3/terrains_peering_bit/left_side = 2 +9:1/3/terrains_peering_bit/top_side = 2 +9:1/3/terrains_peering_bit/top_right_corner = 2 +8:1/next_alternative_id = 4 8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:1/1 = 1 +8:1/1/terrain_set = 0 +8:1/1/terrain = 0 +8:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8) +8:1/1/terrains_peering_bit/right_side = 0 +8:1/1/terrains_peering_bit/bottom_right_corner = 0 +8:1/1/terrains_peering_bit/bottom_side = 0 +8:1/1/terrains_peering_bit/top_side = 0 +8:1/1/terrains_peering_bit/top_right_corner = 0 +8:1/2 = 2 +8:1/2/terrain_set = 0 +8:1/2/terrain = 1 +8:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8) +8:1/2/terrains_peering_bit/right_side = 1 +8:1/2/terrains_peering_bit/bottom_right_corner = 1 +8:1/2/terrains_peering_bit/bottom_side = 1 +8:1/2/terrains_peering_bit/top_side = 1 +8:1/2/terrains_peering_bit/top_right_corner = 1 +8:1/3 = 3 +8:1/3/terrain_set = 0 +8:1/3/terrain = 2 +8:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -2.6666665, 8, -2.6666665, -8) +8:1/3/terrains_peering_bit/right_side = 2 +8:1/3/terrains_peering_bit/bottom_right_corner = 2 +8:1/3/terrains_peering_bit/bottom_side = 2 +8:1/3/terrains_peering_bit/top_side = 2 +8:1/3/terrains_peering_bit/top_right_corner = 2 +7:1/next_alternative_id = 4 7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:1/1 = 1 +7:1/1/terrain_set = 0 +7:1/1/terrain = 0 +7:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +7:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +7:1/1/terrains_peering_bit/bottom_side = 0 +7:1/1/terrains_peering_bit/bottom_left_corner = 0 +7:1/1/terrains_peering_bit/left_side = 0 +7:1/1/terrains_peering_bit/top_side = 0 +7:1/2 = 2 +7:1/2/terrain_set = 0 +7:1/2/terrain = 1 +7:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8, -8, -8) +7:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +7:1/2/terrains_peering_bit/bottom_side = 1 +7:1/2/terrains_peering_bit/bottom_left_corner = 1 +7:1/2/terrains_peering_bit/left_side = 1 +7:1/2/terrains_peering_bit/top_side = 1 +7:1/3 = 3 +7:1/3/terrain_set = 0 +7:1/3/terrain = 2 +7:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8) +7:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +7:1/3/terrains_peering_bit/bottom_side = 2 +7:1/3/terrains_peering_bit/bottom_left_corner = 2 +7:1/3/terrains_peering_bit/left_side = 2 +7:1/3/terrains_peering_bit/top_side = 2 +6:1/next_alternative_id = 4 +6:1/0 = 0 +6:1/1 = 1 +6:1/1/terrain_set = 0 +6:1/1/terrain = 0 +6:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +6:1/1/terrains_peering_bit/right_side = 0 +6:1/1/terrains_peering_bit/bottom_right_corner = 0 +6:1/1/terrains_peering_bit/bottom_side = 0 +6:1/1/terrains_peering_bit/bottom_left_corner = 0 +6:1/1/terrains_peering_bit/left_side = 0 +6:1/1/terrains_peering_bit/top_left_corner = 0 +6:1/1/terrains_peering_bit/top_side = 0 +6:1/2 = 2 +6:1/2/terrain_set = 0 +6:1/2/terrain = 1 +6:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +6:1/2/terrains_peering_bit/right_side = 1 +6:1/2/terrains_peering_bit/bottom_right_corner = 1 +6:1/2/terrains_peering_bit/bottom_side = 1 +6:1/2/terrains_peering_bit/bottom_left_corner = 1 +6:1/2/terrains_peering_bit/left_side = 1 +6:1/2/terrains_peering_bit/top_left_corner = 1 +6:1/2/terrains_peering_bit/top_side = 1 +6:1/3 = 3 +6:1/3/terrain_set = 0 +6:1/3/terrain = 2 +6:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -8, 8, -2.6666665, 2.666667, -2.6666665, 2.666667, -8) +6:1/3/terrains_peering_bit/right_side = 2 +6:1/3/terrains_peering_bit/bottom_right_corner = 2 +6:1/3/terrains_peering_bit/bottom_side = 2 +6:1/3/terrains_peering_bit/bottom_left_corner = 2 +6:1/3/terrains_peering_bit/left_side = 2 +6:1/3/terrains_peering_bit/top_left_corner = 2 +6:1/3/terrains_peering_bit/top_side = 2 +5:1/next_alternative_id = 4 +5:1/0 = 0 +5:1/1 = 1 +5:1/1/terrain_set = 0 +5:1/1/terrain = 0 +5:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8) +5:1/1/terrains_peering_bit/right_side = 0 +5:1/1/terrains_peering_bit/bottom_right_corner = 0 +5:1/1/terrains_peering_bit/bottom_side = 0 +5:1/1/terrains_peering_bit/bottom_left_corner = 0 +5:1/1/terrains_peering_bit/left_side = 0 +5:1/1/terrains_peering_bit/top_side = 0 +5:1/1/terrains_peering_bit/top_right_corner = 0 +5:1/2 = 2 +5:1/2/terrain_set = 0 +5:1/2/terrain = 1 +5:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +5:1/2/terrains_peering_bit/right_side = 1 +5:1/2/terrains_peering_bit/bottom_right_corner = 1 +5:1/2/terrains_peering_bit/bottom_side = 1 +5:1/2/terrains_peering_bit/bottom_left_corner = 1 +5:1/2/terrains_peering_bit/left_side = 1 +5:1/2/terrains_peering_bit/top_side = 1 +5:1/2/terrains_peering_bit/top_right_corner = 1 +5:1/3 = 3 +5:1/3/terrain_set = 0 +5:1/3/terrain = 2 +5:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, -2.6666665, -8, -2.6666665, -8, -8, -2.6666665, -8) +5:1/3/terrains_peering_bit/right_side = 2 +5:1/3/terrains_peering_bit/bottom_right_corner = 2 +5:1/3/terrains_peering_bit/bottom_side = 2 +5:1/3/terrains_peering_bit/bottom_left_corner = 2 +5:1/3/terrains_peering_bit/left_side = 2 +5:1/3/terrains_peering_bit/top_side = 2 +5:1/3/terrains_peering_bit/top_right_corner = 2 +4:1/next_alternative_id = 4 +4:1/0 = 0 +4:1/1 = 1 +4:1/1/terrain_set = 0 +4:1/1/terrain = 0 +4:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -2.6666665, 8, -2.6666665, -8) +4:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +4:1/1/terrains_peering_bit/right_side = 0 +4:1/1/terrains_peering_bit/bottom_right_corner = 0 +4:1/1/terrains_peering_bit/bottom_side = 0 +4:1/1/terrains_peering_bit/top_side = 0 +4:1/2 = 2 +4:1/2/terrain_set = 0 +4:1/2/terrain = 1 +4:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, -8, -8, -8, -8, 8, -2.6666665, 8) +4:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8) +4:1/2/terrains_peering_bit/right_side = 1 +4:1/2/terrains_peering_bit/bottom_right_corner = 1 +4:1/2/terrains_peering_bit/bottom_side = 1 +4:1/2/terrains_peering_bit/top_side = 1 +4:1/3 = 3 +4:1/3/terrain_set = 0 +4:1/3/terrain = 2 +4:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 8, -8, 8, -8, -8, -2.6666665, -8) +4:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +4:1/3/terrains_peering_bit/right_side = 2 +4:1/3/terrains_peering_bit/bottom_right_corner = 2 +4:1/3/terrains_peering_bit/bottom_side = 2 +4:1/3/terrains_peering_bit/top_side = 2 +3:1/next_alternative_id = 4 +3:1/0 = 0 +3:1/1 = 1 +3:1/1/terrain_set = 0 +3:1/1/terrain = 0 +3:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +3:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, 8, 8, 8, 8, -2.6666665, 8, -8) +3:1/1/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +3:1/1/terrains_peering_bit/bottom_side = 0 +3:1/1/terrains_peering_bit/left_side = 0 +3:1/1/terrains_peering_bit/top_side = 0 +3:1/2 = 2 +3:1/2/terrain_set = 0 +3:1/2/terrain = 1 +3:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +3:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, 8, 8, 8, 8, -8) +3:1/2/physics_layer_1/polygon_2/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +3:1/2/terrains_peering_bit/bottom_side = 1 +3:1/2/terrains_peering_bit/left_side = 1 +3:1/2/terrains_peering_bit/top_side = 1 +3:1/3 = 3 +3:1/3/terrain_set = 0 +3:1/3/terrain = 2 +3:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 2.666667, 8, 2.666667, -8) +3:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +3:1/3/physics_layer_2/polygon_2/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +3:1/3/terrains_peering_bit/bottom_side = 2 +3:1/3/terrains_peering_bit/left_side = 2 +3:1/3/terrains_peering_bit/top_side = 2 +2:1/next_alternative_id = 5 +2:1/0 = 0 +2:1/1 = 1 +2:1/1/terrain_set = 0 +2:1/1/terrain = 0 +2:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +2:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +2:1/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +2:1/1/physics_layer_0/polygon_3/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8) +2:1/1/terrains_peering_bit/right_side = 0 +2:1/1/terrains_peering_bit/bottom_side = 0 +2:1/1/terrains_peering_bit/left_side = 0 +2:1/1/terrains_peering_bit/top_side = 0 +2:1/3 = 3 +2:1/3/terrain_set = 0 +2:1/3/terrain = 1 +2:1/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +2:1/3/physics_layer_1/polygon_1/points = PackedVector2Array(8, 2.666667, 8, 8, 2.666667, 8, 2.666667, 2.666667) +2:1/3/physics_layer_1/polygon_2/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +2:1/3/physics_layer_1/polygon_3/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8) +2:1/3/terrains_peering_bit/right_side = 1 +2:1/3/terrains_peering_bit/bottom_side = 1 +2:1/3/terrains_peering_bit/left_side = 1 +2:1/3/terrains_peering_bit/top_side = 1 +2:1/4 = 4 +2:1/4/terrain_set = 0 +2:1/4/terrain = 2 +2:1/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +2:1/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +2:1/4/physics_layer_2/polygon_2/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +2:1/4/physics_layer_2/polygon_3/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +2:1/4/terrains_peering_bit/right_side = 2 +2:1/4/terrains_peering_bit/bottom_side = 2 +2:1/4/terrains_peering_bit/left_side = 2 +2:1/4/terrains_peering_bit/top_side = 2 +1:1/next_alternative_id = 5 +1:1/0 = 0 +1:1/1 = 1 +1:1/1/terrain_set = 0 +1:1/1/terrain = 0 +1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8) +1:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +1:1/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +1:1/1/terrains_peering_bit/right_side = 0 +1:1/1/terrains_peering_bit/bottom_side = 0 +1:1/1/terrains_peering_bit/top_side = 0 +1:1/3 = 3 +1:1/3/terrain_set = 0 +1:1/3/terrain = 1 +1:1/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8) +1:1/3/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +1:1/3/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +1:1/3/terrains_peering_bit/right_side = 1 +1:1/3/terrains_peering_bit/bottom_side = 1 +1:1/3/terrains_peering_bit/top_side = 1 +1:1/4 = 4 +1:1/4/terrain_set = 0 +1:1/4/terrain = 2 +1:1/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8) +1:1/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +1:1/4/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +1:1/4/terrains_peering_bit/right_side = 2 +1:1/4/terrains_peering_bit/bottom_side = 2 +1:1/4/terrains_peering_bit/top_side = 2 +0:1/next_alternative_id = 6 +0:1/0 = 0 +0:1/1 = 1 +0:1/1/terrain_set = 0 +0:1/1/terrain = 0 +0:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8) +0:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +0:1/1/terrains_peering_bit/bottom_side = 0 +0:1/1/terrains_peering_bit/top_side = 0 +0:1/4 = 4 +0:1/4/terrain_set = 0 +0:1/4/terrain = 1 +0:1/4/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8) +0:1/4/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +0:1/4/terrains_peering_bit/bottom_side = 1 +0:1/4/terrains_peering_bit/top_side = 1 +0:1/5 = 5 +0:1/5/terrain_set = 0 +0:1/5/terrain = 2 +0:1/5/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8) +0:1/5/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +0:1/5/terrains_peering_bit/bottom_side = 2 +0:1/5/terrains_peering_bit/top_side = 2 +0:2/next_alternative_id = 5 +0:2/0 = 0 +0:2/1 = 1 +0:2/1/terrain_set = 0 +0:2/1/terrain = 0 +0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 2.666667, 2.666667, 3.057598, -8, 8, -8, 8, 8, -8, 8) +0:2/1/terrains_peering_bit/top_side = 0 +0:2/3 = 3 +0:2/3/terrain_set = 0 +0:2/3/terrain = 1 +0:2/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 2.666667, 2.666667, 2.666667, -8, 8, -8, 8, 8, -8, 8) +0:2/3/terrains_peering_bit/top_side = 1 +0:2/4 = 4 +0:2/4/terrain_set = 0 +0:2/4/terrain = 2 +0:2/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 2.666667, 2.666667, 2.666667, -8, 8, -8, 8, 8, -8, 8) +0:2/4/terrains_peering_bit/top_side = 2 +1:2/next_alternative_id = 5 +1:2/0 = 0 +1:2/1 = 1 +1:2/1/terrain_set = 0 +1:2/1/terrain = 0 +1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -2.6666665, 8, -8, 8) +1:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +1:2/1/terrains_peering_bit/right_side = 0 +1:2/1/terrains_peering_bit/top_side = 0 +1:2/3 = 3 +1:2/3/terrain_set = 0 +1:2/3/terrain = 1 +1:2/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.877739, 8, 2.666667, 8, 8, -8, 8) +1:2/3/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +1:2/3/terrains_peering_bit/right_side = 1 +1:2/3/terrains_peering_bit/top_side = 1 +1:2/4 = 4 +1:2/4/terrain_set = 0 +1:2/4/terrain = 2 +1:2/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8) +1:2/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +1:2/4/terrains_peering_bit/right_side = 2 +1:2/4/terrains_peering_bit/top_side = 2 +2:2/next_alternative_id = 6 +2:2/0 = 0 +2:2/3 = 3 +2:2/3/terrain_set = 0 +2:2/3/terrain = 0 +2:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +2:2/3/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +2:2/3/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8) +2:2/3/terrains_peering_bit/right_side = 0 +2:2/3/terrains_peering_bit/left_side = 0 +2:2/3/terrains_peering_bit/top_side = 0 +2:2/4 = 4 +2:2/4/terrain_set = 0 +2:2/4/terrain = 1 +2:2/4/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +2:2/4/physics_layer_1/polygon_1/points = PackedVector2Array(8, 2.666667, 8, 8, -8, 8, -8, 2.666667) +2:2/4/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8) +2:2/4/terrains_peering_bit/right_side = 1 +2:2/4/terrains_peering_bit/left_side = 1 +2:2/4/terrains_peering_bit/top_side = 1 +2:2/5 = 5 +2:2/5/terrain_set = 0 +2:2/5/terrain = 2 +2:2/5/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +2:2/5/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +2:2/5/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +2:2/5/terrains_peering_bit/right_side = 2 +2:2/5/terrains_peering_bit/left_side = 2 +2:2/5/terrains_peering_bit/top_side = 2 +3:2/next_alternative_id = 4 +3:2/0 = 0 +3:2/1 = 1 +3:2/1/terrain_set = 0 +3:2/1/terrain = 0 +3:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8) +3:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +3:2/1/terrains_peering_bit/left_side = 0 +3:2/1/terrains_peering_bit/top_side = 0 +3:2/2 = 2 +3:2/2/terrain_set = 0 +3:2/2/terrain = 1 +3:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8) +3:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +3:2/2/terrains_peering_bit/left_side = 1 +3:2/2/terrains_peering_bit/top_side = 1 +3:2/3 = 3 +3:2/3/terrain_set = 0 +3:2/3/terrain = 2 +3:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 2.666667, 2.666667, 2.666667, 2.666667, -8) +3:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +3:2/3/terrains_peering_bit/left_side = 2 +3:2/3/terrains_peering_bit/top_side = 2 +4:2/next_alternative_id = 4 +4:2/0 = 0 +4:2/1 = 1 +4:2/1/terrain_set = 0 +4:2/1/terrain = 0 +4:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -2.6666665, 8, -2.6666665, -8) +4:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667) +4:2/1/terrains_peering_bit/right_side = 0 +4:2/1/terrains_peering_bit/bottom_side = 0 +4:2/1/terrains_peering_bit/top_side = 0 +4:2/1/terrains_peering_bit/top_right_corner = 0 +4:2/2 = 2 +4:2/2/terrain_set = 0 +4:2/2/terrain = 1 +4:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, -8, -8, -8, -8, 8, -2.6666665, 8) +4:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 8, 8, 8, 8, 2.666667, 2.666667, 2.666667) +4:2/2/terrains_peering_bit/right_side = 1 +4:2/2/terrains_peering_bit/bottom_side = 1 +4:2/2/terrains_peering_bit/top_side = 1 +4:2/2/terrains_peering_bit/top_right_corner = 1 +4:2/3 = 3 +4:2/3/terrain_set = 0 +4:2/3/terrain = 2 +4:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 8, -8, 8, -8, -8, -2.6666665, -8) +4:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +4:2/3/terrains_peering_bit/right_side = 2 +4:2/3/terrains_peering_bit/bottom_side = 2 +4:2/3/terrains_peering_bit/top_side = 2 +4:2/3/terrains_peering_bit/top_right_corner = 2 +5:2/next_alternative_id = 4 +5:2/0 = 0 +5:2/1 = 1 +5:2/1/terrain_set = 0 +5:2/1/terrain = 0 +5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667) +5:2/1/terrains_peering_bit/right_side = 0 +5:2/1/terrains_peering_bit/bottom_right_corner = 0 +5:2/1/terrains_peering_bit/bottom_side = 0 +5:2/1/terrains_peering_bit/left_side = 0 +5:2/1/terrains_peering_bit/top_left_corner = 0 +5:2/1/terrains_peering_bit/top_side = 0 +5:2/1/terrains_peering_bit/top_right_corner = 0 +5:2/2 = 2 +5:2/2/terrain_set = 0 +5:2/2/terrain = 1 +5:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +5:2/2/terrains_peering_bit/right_side = 1 +5:2/2/terrains_peering_bit/bottom_right_corner = 1 +5:2/2/terrains_peering_bit/bottom_side = 1 +5:2/2/terrains_peering_bit/left_side = 1 +5:2/2/terrains_peering_bit/top_left_corner = 1 +5:2/2/terrains_peering_bit/top_side = 1 +5:2/2/terrains_peering_bit/top_right_corner = 1 +5:2/3 = 3 +5:2/3/terrain_set = 0 +5:2/3/terrain = 2 +5:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 8, -8, 8, -8, 2.666667, -2.6666665, 2.666667) +5:2/3/terrains_peering_bit/right_side = 2 +5:2/3/terrains_peering_bit/bottom_right_corner = 2 +5:2/3/terrains_peering_bit/bottom_side = 2 +5:2/3/terrains_peering_bit/left_side = 2 +5:2/3/terrains_peering_bit/top_left_corner = 2 +5:2/3/terrains_peering_bit/top_side = 2 +5:2/3/terrains_peering_bit/top_right_corner = 2 +6:2/next_alternative_id = 4 +6:2/0 = 0 +6:2/1 = 1 +6:2/1/terrain_set = 0 +6:2/1/terrain = 0 +6:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +6:2/1/terrains_peering_bit/right_side = 0 +6:2/1/terrains_peering_bit/bottom_side = 0 +6:2/1/terrains_peering_bit/bottom_left_corner = 0 +6:2/1/terrains_peering_bit/left_side = 0 +6:2/1/terrains_peering_bit/top_left_corner = 0 +6:2/1/terrains_peering_bit/top_side = 0 +6:2/1/terrains_peering_bit/top_right_corner = 0 +6:2/2 = 2 +6:2/2/terrain_set = 0 +6:2/2/terrain = 1 +6:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +6:2/2/terrains_peering_bit/right_side = 1 +6:2/2/terrains_peering_bit/bottom_side = 1 +6:2/2/terrains_peering_bit/bottom_left_corner = 1 +6:2/2/terrains_peering_bit/left_side = 1 +6:2/2/terrains_peering_bit/top_left_corner = 1 +6:2/2/terrains_peering_bit/top_side = 1 +6:2/2/terrains_peering_bit/top_right_corner = 1 +6:2/3 = 3 +6:2/3/terrain_set = 0 +6:2/3/terrain = 2 +6:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, 2.666667, 8, 8, 2.666667, 8, 2.666667, 2.666667) +6:2/3/terrains_peering_bit/right_side = 2 +6:2/3/terrains_peering_bit/bottom_side = 2 +6:2/3/terrains_peering_bit/bottom_left_corner = 2 +6:2/3/terrains_peering_bit/left_side = 2 +6:2/3/terrains_peering_bit/top_left_corner = 2 +6:2/3/terrains_peering_bit/top_side = 2 +6:2/3/terrains_peering_bit/top_right_corner = 2 +7:2/next_alternative_id = 4 7:2/0 = 0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:2/1 = 1 +7:2/1/terrain_set = 0 +7:2/1/terrain = 0 +7:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +7:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +7:2/1/terrains_peering_bit/bottom_side = 0 +7:2/1/terrains_peering_bit/left_side = 0 +7:2/1/terrains_peering_bit/top_left_corner = 0 +7:2/1/terrains_peering_bit/top_side = 0 +7:2/2 = 2 +7:2/2/terrain_set = 0 +7:2/2/terrain = 1 +7:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 8, -2.6666665, 8, -2.6666665, 2.666667, -8, 2.666667) +7:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +7:2/2/terrains_peering_bit/bottom_side = 1 +7:2/2/terrains_peering_bit/left_side = 1 +7:2/2/terrains_peering_bit/top_left_corner = 1 +7:2/2/terrains_peering_bit/top_side = 1 +7:2/3 = 3 +7:2/3/terrain_set = 0 +7:2/3/terrain = 2 +7:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667) +7:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +7:2/3/terrains_peering_bit/bottom_side = 2 +7:2/3/terrains_peering_bit/left_side = 2 +7:2/3/terrains_peering_bit/top_left_corner = 2 +7:2/3/terrains_peering_bit/top_side = 2 +8:2/next_alternative_id = 4 8:2/0 = 0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:2/1 = 1 +8:2/1/terrain_set = 0 +8:2/1/terrain = 0 +8:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +8:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +8:2/1/terrains_peering_bit/right_side = 0 +8:2/1/terrains_peering_bit/bottom_right_corner = 0 +8:2/1/terrains_peering_bit/bottom_side = 0 +8:2/1/terrains_peering_bit/left_side = 0 +8:2/1/terrains_peering_bit/top_side = 0 +8:2/1/terrains_peering_bit/top_right_corner = 0 +8:2/2 = 2 +8:2/2/terrain_set = 0 +8:2/2/terrain = 1 +8:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +8:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +8:2/2/terrains_peering_bit/right_side = 1 +8:2/2/terrains_peering_bit/bottom_right_corner = 1 +8:2/2/terrains_peering_bit/bottom_side = 1 +8:2/2/terrains_peering_bit/left_side = 1 +8:2/2/terrains_peering_bit/top_side = 1 +8:2/2/terrains_peering_bit/top_right_corner = 1 +8:2/3 = 3 +8:2/3/terrain_set = 0 +8:2/3/terrain = 2 +8:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667) +8:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +8:2/3/terrains_peering_bit/right_side = 2 +8:2/3/terrains_peering_bit/bottom_right_corner = 2 +8:2/3/terrains_peering_bit/bottom_side = 2 +8:2/3/terrains_peering_bit/left_side = 2 +8:2/3/terrains_peering_bit/top_side = 2 +8:2/3/terrains_peering_bit/top_right_corner = 2 +9:2/next_alternative_id = 4 +9:2/0 = 0 +9:2/1 = 1 +9:2/1/terrain_set = 0 +9:2/1/terrain = 0 +9:2/1/terrains_peering_bit/right_side = 0 +9:2/1/terrains_peering_bit/bottom_right_corner = 0 +9:2/1/terrains_peering_bit/bottom_side = 0 +9:2/1/terrains_peering_bit/bottom_left_corner = 0 +9:2/1/terrains_peering_bit/left_side = 0 +9:2/1/terrains_peering_bit/top_left_corner = 0 +9:2/1/terrains_peering_bit/top_side = 0 +9:2/1/terrains_peering_bit/top_right_corner = 0 +9:2/2 = 2 +9:2/2/terrain_set = 0 +9:2/2/terrain = 1 +9:2/2/terrains_peering_bit/right_side = 1 +9:2/2/terrains_peering_bit/bottom_right_corner = 1 +9:2/2/terrains_peering_bit/bottom_side = 1 +9:2/2/terrains_peering_bit/bottom_left_corner = 1 +9:2/2/terrains_peering_bit/left_side = 1 +9:2/2/terrains_peering_bit/top_left_corner = 1 +9:2/2/terrains_peering_bit/top_side = 1 +9:2/2/terrains_peering_bit/top_right_corner = 1 +9:2/3 = 3 +9:2/3/terrain_set = 0 +9:2/3/terrain = 2 +9:2/3/terrains_peering_bit/right_side = 2 +9:2/3/terrains_peering_bit/bottom_right_corner = 2 +9:2/3/terrains_peering_bit/bottom_side = 2 +9:2/3/terrains_peering_bit/bottom_left_corner = 2 +9:2/3/terrains_peering_bit/left_side = 2 +9:2/3/terrains_peering_bit/top_left_corner = 2 +9:2/3/terrains_peering_bit/top_side = 2 +9:2/3/terrains_peering_bit/top_right_corner = 2 +10:2/next_alternative_id = 4 +10:2/0 = 0 +10:2/1 = 1 +10:2/1/terrain_set = 0 +10:2/1/terrain = 0 +10:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +10:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +10:2/1/terrains_peering_bit/right_side = 0 +10:2/1/terrains_peering_bit/bottom_right_corner = 0 +10:2/1/terrains_peering_bit/bottom_side = 0 +10:2/1/terrains_peering_bit/left_side = 0 +10:2/1/terrains_peering_bit/top_left_corner = 0 +10:2/1/terrains_peering_bit/top_side = 0 +10:2/2 = 2 +10:2/2/terrain_set = 0 +10:2/2/terrain = 1 +10:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +10:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +10:2/2/terrains_peering_bit/right_side = 1 +10:2/2/terrains_peering_bit/bottom_right_corner = 1 +10:2/2/terrains_peering_bit/bottom_side = 1 +10:2/2/terrains_peering_bit/left_side = 1 +10:2/2/terrains_peering_bit/top_left_corner = 1 +10:2/2/terrains_peering_bit/top_side = 1 +10:2/3 = 3 +10:2/3/terrain_set = 0 +10:2/3/terrain = 2 +10:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +10:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +10:2/3/terrains_peering_bit/right_side = 2 +10:2/3/terrains_peering_bit/bottom_right_corner = 2 +10:2/3/terrains_peering_bit/bottom_side = 2 +10:2/3/terrains_peering_bit/left_side = 2 +10:2/3/terrains_peering_bit/top_left_corner = 2 +10:2/3/terrains_peering_bit/top_side = 2 +11:2/next_alternative_id = 4 +11:2/0 = 0 +11:2/1 = 1 +11:2/1/terrain_set = 0 +11:2/1/terrain = 0 +11:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, 8, 8, 8, 8, -8) +11:2/1/terrains_peering_bit/bottom_side = 0 +11:2/1/terrains_peering_bit/bottom_left_corner = 0 +11:2/1/terrains_peering_bit/left_side = 0 +11:2/1/terrains_peering_bit/top_left_corner = 0 +11:2/1/terrains_peering_bit/top_side = 0 +11:2/2 = 2 +11:2/2/terrain_set = 0 +11:2/2/terrain = 1 +11:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +11:2/2/terrains_peering_bit/bottom_side = 1 +11:2/2/terrains_peering_bit/bottom_left_corner = 1 +11:2/2/terrains_peering_bit/left_side = 1 +11:2/2/terrains_peering_bit/top_left_corner = 1 +11:2/2/terrains_peering_bit/top_side = 1 +11:2/3 = 3 +11:2/3/terrain_set = 0 +11:2/3/terrain = 2 +11:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8) +11:2/3/terrains_peering_bit/bottom_side = 2 +11:2/3/terrains_peering_bit/bottom_left_corner = 2 +11:2/3/terrains_peering_bit/left_side = 2 +11:2/3/terrains_peering_bit/top_left_corner = 2 +11:2/3/terrains_peering_bit/top_side = 2 +11:3/next_alternative_id = 4 +11:3/0 = 0 +11:3/1 = 1 +11:3/1/terrain_set = 0 +11:3/1/terrain = 0 +11:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8) +11:3/1/terrains_peering_bit/left_side = 0 +11:3/1/terrains_peering_bit/top_left_corner = 0 +11:3/1/terrains_peering_bit/top_side = 0 +11:3/2 = 2 +11:3/2/terrain_set = 0 +11:3/2/terrain = 1 +11:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8, -8, 8, -8, 2.666667, 2.666667, 2.666667) +11:3/2/terrains_peering_bit/left_side = 1 +11:3/2/terrains_peering_bit/top_left_corner = 1 +11:3/2/terrains_peering_bit/top_side = 1 +11:3/3 = 3 +11:3/3/terrain_set = 0 +11:3/3/terrain = 2 +11:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, -8, 8, -8, 2.666667, 2.666667, 2.666667) +11:3/3/terrains_peering_bit/left_side = 2 +11:3/3/terrains_peering_bit/top_left_corner = 2 +11:3/3/terrains_peering_bit/top_side = 2 +10:3/next_alternative_id = 4 +10:3/0 = 0 +10:3/1 = 1 +10:3/1/terrain_set = 0 +10:3/1/terrain = 0 +10:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667) +10:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +10:3/1/terrains_peering_bit/right_side = 0 +10:3/1/terrains_peering_bit/bottom_side = 0 +10:3/1/terrains_peering_bit/left_side = 0 +10:3/1/terrains_peering_bit/top_left_corner = 0 +10:3/1/terrains_peering_bit/top_side = 0 +10:3/1/terrains_peering_bit/top_right_corner = 0 +10:3/2 = 2 +10:3/2/terrain_set = 0 +10:3/2/terrain = 1 +10:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +10:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667) +10:3/2/terrains_peering_bit/right_side = 1 +10:3/2/terrains_peering_bit/bottom_side = 1 +10:3/2/terrains_peering_bit/left_side = 1 +10:3/2/terrains_peering_bit/top_left_corner = 1 +10:3/2/terrains_peering_bit/top_side = 1 +10:3/2/terrains_peering_bit/top_right_corner = 1 +10:3/3 = 3 +10:3/3/terrain_set = 0 +10:3/3/terrain = 2 +10:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +10:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +10:3/3/terrains_peering_bit/right_side = 2 +10:3/3/terrains_peering_bit/bottom_side = 2 +10:3/3/terrains_peering_bit/left_side = 2 +10:3/3/terrains_peering_bit/top_left_corner = 2 +10:3/3/terrains_peering_bit/top_side = 2 +10:3/3/terrains_peering_bit/top_right_corner = 2 +9:3/next_alternative_id = 4 +9:3/0 = 0 +9:3/1 = 1 +9:3/1/terrain_set = 0 +9:3/1/terrain = 0 +9:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, 8, 8, 8, 2.666667) +9:3/1/terrains_peering_bit/right_side = 0 +9:3/1/terrains_peering_bit/left_side = 0 +9:3/1/terrains_peering_bit/top_left_corner = 0 +9:3/1/terrains_peering_bit/top_side = 0 +9:3/1/terrains_peering_bit/top_right_corner = 0 +9:3/2 = 2 +9:3/2/terrain_set = 0 +9:3/2/terrain = 1 +9:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +9:3/2/terrains_peering_bit/right_side = 1 +9:3/2/terrains_peering_bit/left_side = 1 +9:3/2/terrains_peering_bit/top_left_corner = 1 +9:3/2/terrains_peering_bit/top_side = 1 +9:3/2/terrains_peering_bit/top_right_corner = 1 +9:3/3 = 3 +9:3/3/terrain_set = 0 +9:3/3/terrain = 2 +9:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +9:3/3/terrains_peering_bit/right_side = 2 +9:3/3/terrains_peering_bit/left_side = 2 +9:3/3/terrains_peering_bit/top_left_corner = 2 +9:3/3/terrains_peering_bit/top_side = 2 +9:3/3/terrains_peering_bit/top_right_corner = 2 +8:3/next_alternative_id = 4 8:3/0 = 0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:3/1 = 1 +8:3/1/terrain_set = 0 +8:3/1/terrain = 0 +8:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8, -8, -8) +8:3/1/terrains_peering_bit/right_side = 0 +8:3/1/terrains_peering_bit/top_side = 0 +8:3/1/terrains_peering_bit/top_right_corner = 0 +8:3/2 = 2 +8:3/2/terrain_set = 0 +8:3/2/terrain = 1 +8:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8) +8:3/2/terrains_peering_bit/right_side = 1 +8:3/2/terrains_peering_bit/top_side = 1 +8:3/2/terrains_peering_bit/top_right_corner = 1 +8:3/3 = 3 +8:3/3/terrain_set = 0 +8:3/3/terrain = 2 +8:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8) +8:3/3/terrains_peering_bit/right_side = 2 +8:3/3/terrains_peering_bit/top_side = 2 +8:3/3/terrains_peering_bit/top_right_corner = 2 +7:3/next_alternative_id = 4 7:3/0 = 0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:6/0 = 0 -3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) -4:6/0 = 0 -4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -5:6/0 = 0 -5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -6:6/0 = 0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:7/0 = 0 -8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:7/0 = 0 -7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -6:7/0 = 0 -6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3) -5:7/0 = 0 -5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -4:7/0 = 0 -4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) -3:7/0 = 0 -3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8) -3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) -2:7/0 = 0 -2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) -2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) -1:7/0 = 0 -1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) -0:7/0 = 0 -0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) -0:8/0 = 0 -0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8) -1:8/0 = 0 -1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) -2:8/0 = 0 -2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:8/0 = 0 -3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) -4:8/0 = 0 -4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) -5:8/0 = 0 -5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:3/1 = 1 +7:3/1/terrain_set = 0 +7:3/1/terrain = 0 +7:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8) +7:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +7:3/1/physics_layer_0/polygon_2/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +7:3/1/terrains_peering_bit/right_side = 0 +7:3/1/terrains_peering_bit/bottom_right_corner = 0 +7:3/1/terrains_peering_bit/bottom_side = 0 +7:3/1/terrains_peering_bit/left_side = 0 +7:3/1/terrains_peering_bit/top_side = 0 +7:3/2 = 2 +7:3/2/terrain_set = 0 +7:3/2/terrain = 1 +7:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 8, -2.6666665, 8, -2.6666665, 2.666667, -8, 2.666667) +7:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +7:3/2/physics_layer_1/polygon_2/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +7:3/2/terrains_peering_bit/right_side = 1 +7:3/2/terrains_peering_bit/bottom_right_corner = 1 +7:3/2/terrains_peering_bit/bottom_side = 1 +7:3/2/terrains_peering_bit/left_side = 1 +7:3/2/terrains_peering_bit/top_side = 1 +7:3/3 = 3 +7:3/3/terrain_set = 0 +7:3/3/terrain = 2 +7:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667) +7:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +7:3/3/physics_layer_2/polygon_2/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +7:3/3/terrains_peering_bit/right_side = 2 +7:3/3/terrains_peering_bit/bottom_right_corner = 2 +7:3/3/terrains_peering_bit/bottom_side = 2 +7:3/3/terrains_peering_bit/left_side = 2 +7:3/3/terrains_peering_bit/top_side = 2 +6:3/next_alternative_id = 4 +6:3/0 = 0 +6:3/1 = 1 +6:3/1/terrain_set = 0 +6:3/1/terrain = 0 +6:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +6:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +6:3/1/terrains_peering_bit/right_side = 0 +6:3/1/terrains_peering_bit/left_side = 0 +6:3/1/terrains_peering_bit/top_left_corner = 0 +6:3/1/terrains_peering_bit/top_side = 0 +6:3/2 = 2 +6:3/2/terrain_set = 0 +6:3/2/terrain = 1 +6:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +6:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +6:3/2/terrains_peering_bit/right_side = 1 +6:3/2/terrains_peering_bit/left_side = 1 +6:3/2/terrains_peering_bit/top_left_corner = 1 +6:3/2/terrains_peering_bit/top_side = 1 +6:3/3 = 3 +6:3/3/terrain_set = 0 +6:3/3/terrain = 2 +6:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, 2.666667, 8, 8, -8, 8, -8, 2.666667) +6:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8) +6:3/3/terrains_peering_bit/right_side = 2 +6:3/3/terrains_peering_bit/left_side = 2 +6:3/3/terrains_peering_bit/top_left_corner = 2 +6:3/3/terrains_peering_bit/top_side = 2 +5:3/next_alternative_id = 4 +5:3/0 = 0 +5:3/1 = 1 +5:3/1/terrain_set = 0 +5:3/1/terrain = 0 +5:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, 8, 8, 8, 2.666667) +5:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +5:3/1/terrains_peering_bit/right_side = 0 +5:3/1/terrains_peering_bit/left_side = 0 +5:3/1/terrains_peering_bit/top_side = 0 +5:3/1/terrains_peering_bit/top_right_corner = 0 +5:3/2 = 2 +5:3/2/terrain_set = 0 +5:3/2/terrain = 1 +5:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665) +5:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +5:3/2/terrains_peering_bit/right_side = 1 +5:3/2/terrains_peering_bit/left_side = 1 +5:3/2/terrains_peering_bit/top_side = 1 +5:3/2/terrains_peering_bit/top_right_corner = 1 +5:3/3 = 3 +5:3/3/terrain_set = 0 +5:3/3/terrain = 2 +5:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 2.666667, 8, 2.666667) +5:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8) +5:3/3/terrains_peering_bit/right_side = 2 +5:3/3/terrains_peering_bit/left_side = 2 +5:3/3/terrains_peering_bit/top_side = 2 +5:3/3/terrains_peering_bit/top_right_corner = 2 +4:3/next_alternative_id = 4 +4:3/0 = 0 +4:3/1 = 1 +4:3/1/terrain_set = 0 +4:3/1/terrain = 0 +4:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8) +4:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667) +4:3/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665, 2.666667, -8) +4:3/1/terrains_peering_bit/right_side = 0 +4:3/1/terrains_peering_bit/bottom_side = 0 +4:3/1/terrains_peering_bit/bottom_left_corner = 0 +4:3/1/terrains_peering_bit/left_side = 0 +4:3/1/terrains_peering_bit/top_side = 0 +4:3/2 = 2 +4:3/2/terrain_set = 0 +4:3/2/terrain = 1 +4:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, -8, -8, -8, -8, -2.6666665, -2.6666665, -2.6666665) +4:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 8, 8, 8, 8, 2.666667, 2.666667, 2.666667) +4:3/2/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +4:3/2/terrains_peering_bit/right_side = 1 +4:3/2/terrains_peering_bit/bottom_side = 1 +4:3/2/terrains_peering_bit/bottom_left_corner = 1 +4:3/2/terrains_peering_bit/left_side = 1 +4:3/2/terrains_peering_bit/top_side = 1 +4:3/3 = 3 +4:3/3/terrain_set = 0 +4:3/3/terrain = 2 +4:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, -2.6666665, -8, -2.6666665, -8, -8, -2.6666665, -8) +4:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8) +4:3/3/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665) +4:3/3/terrains_peering_bit/right_side = 2 +4:3/3/terrains_peering_bit/bottom_side = 2 +4:3/3/terrains_peering_bit/bottom_left_corner = 2 +4:3/3/terrains_peering_bit/left_side = 2 +4:3/3/terrains_peering_bit/top_side = 2 +3:3/next_alternative_id = 4 +3:3/0 = 0 +3:3/1 = 1 +3:3/1/terrain_set = 0 +3:3/1/terrain = 0 +3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, 2.666667, -2.6666665, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8) +3:3/1/terrains_peering_bit/left_side = 0 +3:3/2 = 2 +3:3/2/terrain_set = 0 +3:3/2/terrain = 1 +3:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, 2.666667, -2.6666665, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8) +3:3/2/terrains_peering_bit/left_side = 1 +3:3/3 = 3 +3:3/3/terrain_set = 0 +3:3/3/terrain = 2 +3:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 2.666667, 2.666667, 2.666667, 2.666667, -2.6666665, -8, -2.6666665, -8, -8) +3:3/3/terrains_peering_bit/left_side = 2 +2:3/next_alternative_id = 6 +2:3/0 = 0 +2:3/3 = 3 +2:3/3/terrain_set = 0 +2:3/3/terrain = 0 +2:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +2:3/3/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -2.6666665, 8, -2.6666665, 8, -8, -8, -8) +2:3/3/terrains_peering_bit/right_side = 0 +2:3/3/terrains_peering_bit/left_side = 0 +2:3/4 = 4 +2:3/4/terrain_set = 0 +2:3/4/terrain = 1 +2:3/4/physics_layer_1/polygon_0/points = PackedVector2Array(8, 2.666667, 8, 8, -8, 8, -8, 2.666667) +2:3/4/physics_layer_1/polygon_1/points = PackedVector2Array(-8, -2.6666665, 8, -2.6666665, 8, -8, -8, -8) +2:3/4/terrains_peering_bit/right_side = 1 +2:3/4/terrains_peering_bit/left_side = 1 +2:3/5 = 5 +2:3/5/terrain_set = 0 +2:3/5/terrain = 2 +2:3/5/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665) +2:3/5/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8) +2:3/5/terrains_peering_bit/right_side = 2 +2:3/5/terrains_peering_bit/left_side = 2 +1:3/next_alternative_id = 5 +1:3/0 = 0 +1:3/1 = 1 +1:3/1/terrain_set = 0 +1:3/1/terrain = 0 +1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -2.6666665, 8, -8, 8) +1:3/1/terrains_peering_bit/right_side = 0 +1:3/3 = 3 +1:3/3/terrain_set = 0 +1:3/3/terrain = 1 +1:3/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 2.877739, 8, 2.666667, 8, 8, -8, 8) +1:3/3/terrains_peering_bit/right_side = 1 +1:3/4 = 4 +1:3/4/terrain_set = 0 +1:3/4/terrain = 2 +1:3/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8) +1:3/4/terrains_peering_bit/right_side = 2 +0:3/next_alternative_id = 5 +0:3/0 = 0 +0:3/1 = 1 +0:3/1/terrain_set = 0 +0:3/1/terrain = 0 +0:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:3/3 = 3 +0:3/3/terrain_set = 0 +0:3/3/terrain = 1 +0:3/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:3/4 = 4 +0:3/4/terrain_set = 0 +0:3/4/terrain = 2 +0:3/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_r0ht6"] -physics_layer_0/collision_layer = 0 +physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 0 -sources/0 = SubResource("TileSetAtlasSource_pi5fd") +physics_layer_1/collision_layer = 2 +physics_layer_1/collision_mask = 0 +physics_layer_2/collision_layer = 32 +physics_layer_2/collision_mask = 0 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "Gray" +terrain_set_0/terrain_0/color = Color(0, 0.49019608, 0.49019608, 1) +terrain_set_0/terrain_1/name = "Black" +terrain_set_0/terrain_1/color = Color(0, 0, 0.49019608, 1) +terrain_set_0/terrain_2/name = "White" +terrain_set_0/terrain_2/color = Color(0.49019608, 0.49019608, 0, 1) +sources/1 = SubResource("TileSetAtlasSource_nbf4a") -[node name="Walls" type="TileMapLayer"] +[node name="Walls" type="TileMapLayer" unique_id=533268798] tile_set = SubResource("TileSet_r0ht6") diff --git a/images/level/doors.png b/images/level/doors.png index e9de4ac..ffd2118 100644 --- a/images/level/doors.png +++ b/images/level/doors.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cbf2c27fed1321c7f1b40daaeb14dfaef74c1f10a1182929db367a017458fa4a -size 976 +oid sha256:17a90b71ccfec4b49d164f84e71ee1b75f6e948ddcbbb70148be7da7db50c354 +size 946 diff --git a/images/level/outdoor.png b/images/level/outdoor.png index 971b1f6..5b14675 100644 --- a/images/level/outdoor.png +++ b/images/level/outdoor.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6295025ecc4d68bc140d1b305e46c4f9990f081223a06bff5bd9bda88e798eed -size 336 +oid sha256:a9a537f1bf91df45e579ee82352f0031afcecb97711ea3b8b288b72cfa19431d +size 366 diff --git a/images/level/traps.png b/images/level/traps.png index ee2749e..529cf5e 100644 --- a/images/level/traps.png +++ b/images/level/traps.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:161fede097224a090efa3c864e3f57055a463988a477bb71f3dbb1183ef5902f -size 253 +oid sha256:36489264adaa7f5bf3aedcdb01030127da548882717347028623406ee64e1ef4 +size 536 diff --git a/images/level/walls.png b/images/level/walls.png index cdf0f79..2ca898c 100644 --- a/images/level/walls.png +++ b/images/level/walls.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5d8e1d5cd13d500aa4945515e40697022e220bdae506ec6c1fc1b32b654db5fe -size 1096 +oid sha256:fee9537104e55a558a25dca37347ad7d3d5d960ce6dcb3849b42cd4c35360e8f +size 750 diff --git a/images/level/walls.png.import b/images/level/walls.png.import index d172fc4..9aa93ec 100644 --- a/images/level/walls.png.import +++ b/images/level/walls.png.import @@ -2,7 +2,7 @@ importer="texture" type="CompressedTexture2D" -uid="uid://due8mmt5ww1sf" +uid="uid://pejb3q2yd6kr" path="res://.godot/imported/walls.png-37a3ca517acd966878c86ac131ff4ba1.ctex" metadata={ "vram_texture": false