Added killing area
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class_name KillingArea
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extends Area2D
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func _on_body_entered(body: Node2D) -> void:
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if not body is CharacterBody2D: return
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if body.has_method("kill"):
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body.kill()
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else:
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body.queue_free()
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@@ -0,0 +1 @@
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uid://ju1xwik0kpjy
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@@ -0,0 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://dike8xgbqdut2"]
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[ext_resource type="Script" uid="uid://ju1xwik0kpjy" path="res://game/killing_area.gd" id="1_ycsf0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ycsf0"]
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size = Vector2(16, 16)
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[node name="KillingArea" type="Area2D"]
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script = ExtResource("1_ycsf0")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ycsf0")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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